Fornost: Wraith of Fire

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Interior.png
Fornost: Wraith of Fire
Level: 30 - 105
Size: Fellowship
Cluster: Shadows of Angmar
Region: The North Downs
Area: Fornost
Location: [6.1S, 55.3W]
Fornost.jpg

Wraith of Fire is an instance within Fornost in The North Downs. [6.1S, 55.3W]

This is the third of four World Instances within Fornost. A prerequisite for this instance is to complete the deed Fornost -- The Gate to Fire, which means completing a certain quest within the Wraith of Earth instance and killing Rhavameldir. Within this instance, having the quest Brogadan, Wraith of Fire and killing Brogadan completes the deed Fornost -- The Gate to Shadow, which is a prerequisite for the fourth instance, Fornost: Wraith of Shadow.

Just outside the entrance is a Camp Site Fire which serves all instances. The Fornost instances are available to VIP accounts or after purchasing the Quest Pack:North Downs.

Landmarks

These landmarks (dungeons) are located inside the instance:

Quests

Starting
Involving

Deeds

Mobs

Bosses

Level Name Difficulty Species Dread Morale Location
38 Shade.png Riamul Elite Master The Dead 2 22,500
39 Uruk.png Zanthrug   Elite Master Orc-kind 0 23,500
40 Wraith.png Brogadan Elite Master The Unseen 4 25,000 Barad Narthan

Others

  • PENDING

Overview

At the entrance the path is a lot more linear. Deal with adds, but keep in mind of the patrolling blogmal lieutenants, who will join combat. Along the way you may also encounter idols to saulron. The torch is nearby, and will usually only require one fight to reach. Eventually you will get to Riamul.

Burn Riamul down until he summons adds, and created a shield. Kill the adds to destroy the shield, and move back to Riamul. on t2 he summons green circles, which heal all monsters within. Prevent anyone from being in a circle, and you will be fine. After Riamul's defeat go on until you get to a courtyard, and kill all there. Then 40 or so adds will pop up, and the idol to saulron will be destroyable. You may notice that one of these adds is a elite master Uruk named Zanthrug.

He is your next boss, and to fight him you right click on the idol to destroy it. Zanthrug will say a quick speech, jump down and attack. adds will also come down in waves of about 7 or so. There are a total of 6 waves. Everyone must burn down adds via Aoe. Champions are very helpful here. Although the adds are of the same name as the ones encountered previously they are only normal, and signature mobs, and can be burned down within the time threshold.

After Zanthrug, proceed to the tower with a new type of mob: Fire wights! In the tower you will encounter 2 elite inferno wights. Attacking these will open up the gate forward. As you proceed forward, you will find that elite master tempest wights can summon burning, and blazing wights to assist them. After climbing the stairs and proceeding you may also notice the last idol of saulron. The torch is further ahead, but be wary as, if you burn the idol this time it will alert adds further on in the room to come, and kill you. Other than that the path is linear, and eventually you will encounter Brogadan. Adds here must be dealt with ASAP to prevent the whole room from lighting on fire. Other than that it is just killing the guy. The exit is south.


Shadows of Angmar Fellowship Instances
Great Barrow:  The Maze •  Thadúr •  Sambrog
Fornost: Wraith of WaterWraith of EarthWraith of FireWraith of Shadow
Garth Agarwen: ArboretumBarrowsFortress
Annúminas: GlinghantHaudh Valandil‎Ost Elendil‎
Angmar: Barad GúlaranCarn DûmUrugarth
Tham Mírdain: The Library at Tham MírdainThe School at Tham Mírdain
Other: The Halls of NightInn of the ForsakenGoblin-town Throne Room
Shadows of Angmar Raid Instances
Raids: The Rift of Nûrz GhâshuBogberethFerndúr the VirulentHelegrod: Dragon Wing (24) • Helegrod: Drake WingHelegrod: Giant WingHelegrod: Spider Wing
Bosses of Fornost
ZhurmatShiruk & KamordîMegoriathWarchief BúrzghâshGurkâmâbRhavameldirRiamulZanthrugBrogadanKrithmogEinioraRemmenaeg