Fornost: Wraith of Earth

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Interior.png
Fornost: Wraith of Earth
Level: 25 - 115
Size: Fellowship
Cluster: Shadows of Angmar
Region: The North Downs
Area: Fornost
Location: [6.1S, 55.3W]
Fornost.jpg

Wraith of Earth is an instance within Fornost in The North Downs. [6.1S, 55.3W]

This is the second of four World Instances within Fornost. Access is granted after completing the deed Fornost -- The Gate to Earth (defeating Megoriath in the Wraith of Water instance). Within this instance, defeating Rhavameldir completes the deed Fornost -- The Gate to Fire and opens the way to Fornost: Wraith of Fire and, beyond that, the fourth instance (Fornost: Wraith of Shadow).

Just outside the entrance is a Camp Site Fire which serves all instances. The Fornost instances are available to VIP accounts or after purchasing the Quest Pack:North Downs.

Landmarks

These landmarks (dungeons) are located inside the instance:

Quests

All quests are for Fellowships

Starting
Involving

Deeds

Mobs

Bosses

Level Name Difficulty Species Dread Morale Location
36 OrcWarchief.png Warchief Búrzghâsh   Elite Master Orc-kind 0 19,000
37 TrollBoss.png Gurkâmâb Elite Master Troll-kind 0 20,000
38 Wraith.png Rhavameldir Elite Master The Unseen 3 21,000 Barad Harn

Others

  • PENDING

Overview

The very beginning of the instance is a boss fight. Go into the room and encounter Warchief Búrzghâsh. Make general boss preparations for this, and then approach him. He will summon adds.

  • For tier 1 go ahead, and kill these. The orc archers now stack so it is best to kill them as well. Then the War-chief joins in, kill him too.
  • For tier 2 the fight is a little more tricky. CC is your very best friend in this. If you kill the adds the warchief hits like a truck, he one shots guardians on crits and you will not last. The goal is to find a manageable balance between adds, and the warchief. Killing 4 will only give the warchief a +80% damage, and makes the adds more manageable for your LM if you have one.

After that you will head into the troll area. The adds should be no problem. Proceed through the area till you see one goblin in a gate, he will run back to get help from more trolls.

  • For tier 2, Gurkâmâb is right next to them. Burn him down within a minute and a half, or he will gain a +400% damage buff and much like the war-chief he will hit like a truck.

After dealing with Gurkâmâb & Co. continue through till you get to Barad Harn. Clear out all the adds you can reach, and then flip the switch. This will unlock the room to the left of the entrance. Kill the trolls here, and move on to the room across from it. After that the gate on the far side from the entrance will unlock. Proceed through and climb up the stairs to the next level.

Fight your way to the stairs, and climb up to the third level. Here you will encounter Rhavameldir. He will summon adds and one troll. Kill the adds first and then move on to the boss. Eventually all will go down, and you can get your loot, and proceed out of the exit to the west.

Shadows of Angmar Fellowship Instances
Great Barrow:  The Maze •  Thadúr •  Sambrog
Fornost: Wraith of WaterWraith of EarthWraith of FireWraith of Shadow
Garth Agarwen: ArboretumBarrowsFortress
Annúminas: GlinghantHaudh Valandil‎Ost Elendil‎
Angmar: Barad GúlaranCarn DûmUrugarth
Tham Mírdain: The Library at Tham MírdainThe School at Tham Mírdain
Other: The Halls of NightInn of the ForsakenGoblin-town Throne Room
Shadows of Angmar Raid Instances
Raids: The Rift of Nûrz GhâshuBogberethFerndúr the VirulentHelegrod: Dragon Wing (24) • Helegrod: Drake WingHelegrod: Giant WingHelegrod: Spider Wing
Bosses of Fornost
ZhurmatShiruk & KamordîMegoriathWarchief BúrzghâshGurkâmâbRhavameldirRiamulZanthrugBrogadanKrithmogEinioraRemmenaeg