Forges of Khazad-dûm
From Lotro-Wiki.com
The Forges of Khazad-dum
A 6 man, 4 boss instance in the Flaming Deeps.
When going in you will see the first encounter right ahead. This one is pretty simple, root pull will work best and pull 1 by 1 and kill them off. All the mobs will drop water pouches, make sure everyone gets some. The next group will have some sappers and a guardian. After he dies you'll have to carry the keg into both the holes at each end. Do this quick otherwise there will be mobs spawning till you close it. After you have done this you will encounter the first boss.
First boss - Narkû
First thing to know, there are tracks around the edges that will have trolls walking around. Don't get run over by those trolls. The boss can be tanked by either a guard, warden champ or other heavy armour type. Once in the fight he will say: "You beg too much for my attention <playername>." The named player has to get out of line of sight, or else he will say, "I warned you, <playername>!" and hit the named player with around 2k of damage. Healers should be watching for this in order to help the target. After this is said the mob on top will say: "Fire! Fire! Fire!" Fire will drop on the floor and avoid that or you're toast. Soon after this adds will come in, let the tank play with the boss and kill the adds off or let a LM or hunter root them and kill the boss. I would suggest the first bit. Rince and repeat and you're done in a bit. As soon as you kill the boss, the final boss will dare you to come and challenge him. This is the start of the hard mode timer. You have 30 minutes to complete the instance by then. Go down to the next boss. On you're way down you will encounter some trolls, have a LM anti-stun you or just run through, just watch your morale.
Second boss - Dhaub
This boss is a bit harder then the previous one. When you come down to his platform you can stay a bit at the front to rest and regen. You start the encounter by walking beneath/under him. Once you get there you see 6 ways leading to a gate off some sort. Next to the start of these ways there is a keg. These kegs need to be brought to the gates and blow them up and close them. Before they open there will be some smaller adds, just kill them off. Be carefull of wandering trolls. After a bit his two big troll friends will spawn. They can be crowd controlled by roots, mezzing, fear, or stuns. You cannot take them down because the boss will heal them. Once the boss jumps down, tank him and DPS him down quickly. During this fight he will apply wounds of fire, after he says: "Feel the bite of black powder." You can cure those with the water pouches. Do this as fast as possible for they do massive amounts of damage. Once the boss is down, kill the trolls and loot the chest.
After this go down to the next boss. In between you will encounter one group of mobs, kill those off. Once again, root pull will work best in such a case.
Third boss - Thrug
This fight is pretty straight forward. Fight him on the platform on your left where you will find him wandering. DPS him down. Just watch the fire wounds he does, cure them with the water pouches. There will also be fire from the forges, don't stand in it, if you do, get out as fast as possible. You will die if you stand in the flames!
Fourth boss - Kranklûk
At the start there are 2 trolls and the boss himself. CC one and kill the other one. Once he is dead, kill the other troll. Once the group is killing the trolls have the tank, tank the boss. After he gets around 57-58k he goes green again and gets some more trolls. Stun one, kill one, then second one. Tank is still on the boss. Once he gets to 41k or so he will get another troll, one this time. He will also start his name calling, much the same as the first boss. When he calls your name, turn you're back to him and don't attack anymore. You will also have an eye symbol over your head at this time. Once the symbol is gone you can turn around again. At 20k he will go green again and summon the last troll. At this time he will mention something about the true might of the Forge, and the group must begin running around the Forge in a clockwise direction, trying to stay ahead of the flame jets. The troll can be crowd controlled, the boss must be kited around the Forge while damaging him down. Once he is dead loot the chests and enjoy your body armour if the 30-minute Challenge has been satisfied.
Drops:
Gruesome Finger Band - Ring
Kranklûk's Hammer - Housing Item
Lore
There are no greater craftsmen than the dwarves, and no greater forges than those found in the depths of Khazad-dûm. For ages, the dwarves of Khazad-dûm mined and wrought mithril in their great craft-halls, shaping great works until Durin VI delved too deep and awoke his bane, a Balrog of Morgoth.
For centuries afterward, the forges of Khazad-dûm lay silent, crumbling from disuse. The Orcs and goblins who came to infest the darkened halls knew not the ways of their use, and stole the valuable metalworks of Durin’s Folk. So the forges remain, awaiting the day when dwarves once again kindle their fires – if such a day ever comes. [1]
| Settlements and Landmarks of the Flaming Deeps | |
|---|---|
| Settlements: | Anazârmekhem |
| Landmarks: | Bhraf-ru • Durin's Court • Fil Gashan • Forges of Khazad-dûm • Gate of the Seven Fathers • Hadâd-mezer • Halls of Crafting • Humulkezer • The Burning Stair • The Crossroads of Ash • Umukh-ghâr |