Hunter

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Class Difficulty: Basic
Role: Damage
Available to races: Dwarf, Elf, High Elf, Hobbit, Man, River Hobbit, Stout-axe
Gameplay: Hunters are proficient at dealing significant damage to a single foe at long range. Their basic bow skills generate Focus, allowing them to use even more potent skills. If a foe manages to close into melee, the Hunter's dual-wielded weapons are capable of dealing a final blow. In Fellowships, a Hunter concentrates on quickly defeating foes one at a time.
Lore: Hunters are masters of field and forest, unmatched in their dexterity with the bow. They use their survival skills to guide companions and lay traps for enemies. The coming of the Enemy has forced them to adapt these skills to use against new prey.
This class was inspired by Legolas, Prince of Mirkwood, a mighty hunter and companion of Aragorn.


A female Hobbit Hunter
Class-infobox
Classes
Skills
Traits
Deeds
Traceries
Effects

Role

Nuker - The Hunter is proficient at dealing out damage to single foes at both range and melee. When the Hunter is at range, they can unleash devastating arrow shots that do high damage to single targets. When the solo enemy finally manages to close into melee range, the Hunter is well-equipped to deal the finishing blow with some of their melee skills.
The Hunter has three different trait specialisation sets: the Bowmaster, the Huntsman and the trapper of Foes.

  • Huntsman: The Huntsman is a mid-ranged mobile harasser who excels at sustained damage, while navigating the battlefield. This versatile build allows the Hunter to kite and deal with more than a single enemy; while out-damaged by a Bowmaster specialist a Huntsman can still put out very significant ranged damage, and by constantly moving away from enemies forcing them to chase you for every attack (slowing the effective rate that attacks are sent at you particularly by melee enemies by 50% or better, more so if the enemies are Slowed) combined with improved self-healing and escape abilities, a Huntsman can have rather surprising survivability and is excellent for solo play.
  • Bowmaster: The Bowmaster is a stationary, high-impact build that focuses on bursting down targets before they can get into melee. While grouping for DPS, this is usually the wanted Hunter specialization, as it simply deals the highest damage due to a mixture of both high damage skills and them interacting with each other to reduce cooldowns. However, a Bowmaster has no where near the survivability of a Huntsman or a Trapper of Foes, and can have significant trouble when getting rushed by a group of enemies.
  • Trapper of Foes: The Trapper of Foes functions as a utility build that focuses on sustained damage, AoE, and crowd control. In this build, the Hunter can take on multiple mobs at once by trapping many of them, to prevent being overwhelmed.

Focus

In addition to Power, Hunters use another resource, Focus. Some abilities generate Focus (such as  Quick Shot), while other (usually better) abilities spend Focus. A Hunter can have a maximum of 9 Focus (each 'pip' on the Focus meter represents 3 Focus, also marked by a small crosshairs icon). Abilities will spend Focus in multiples of 3 (1 pip); most spenders consume 3 focus / 1 pip, but a few abilities consume more (see  Merciful Shot).

A Hunter must stand still to maintain their Focus. The Focus meter will start to deplete if a Hunter begins moving, and can quickly empty to zero if a Hunter moves too much. Choosing to specialize in the Huntsman (blue) trait tree will entirely remove this penalty.

Range

All Hunters have extra range on ranged weapon special abilities and auto-attacks, able to fire from up to 30m away. Hunters specialized in the Bowmaster (red) traits can fire from even longer distances, up to 40m. Auto attacks can always reach up to 40m.

Equipment

The Hunter is able to wear Light Armour and Medium Armour.

Hunters are able to apply Oils and Bow Chants on their Ranged weapons to inflict additional damage or other beneficial effects.

Hunters are able to equip a Hunter Book in their Class Slot to lower the Power cost of certain bow skills, reduce Threat and raise either their maximum Morale or Power.

Skills

Default Skills

These skills are granted automatically as you gain levels. The effects of many of these skills are improved in various ways by your choice of specialization and how you spend your trait points. Some skills may also be replaced by an improved version of the same skill as you increase in level.

Skill Category Focus Range Induct / Cool Source
 Quick Shot Ranged Damage +1 Focus 30m 1s / - Level: 1
 Penetrating Shot Ranged Damage + Debuff -3 Focus 30m - / 3s Level: 1
 Barbed Arrow Ranged Damage + DoT +1 Focus 30m 0.9s / 1.5s Level: 1
 Blindside Ranged Damage + Interrupt +3 Focus 30m 18s Level: 1
 Set Trap Trap +3 Focus 2.5s / 1m Level: 3
 Stance: Strength Stance Self - / 5s Level: 4
 Focus Buff +9 Focus Self 3s / 2s Level: 8
 Swift Bow Ranged Damage +2 Focus 30m 2s / 10s Level: 10
 Passage of Nature Track 1.6s / 30s Level: 10
 Find the Path Fellowship Buff 20m - / 10s Level: 12
 Purge Poison Cure 25m - / - Level: 14
 Stance: Precision Stance Self - / 5s Level: 16
 Low Cut Melee Damage + Slow +3 Focus 5.2m - / 5s Level: 18
 Blood Arrow Ranged Damage + Heal + Corruption -3 Focus 30m 15s Level: 20
 Cry of the Hunter Bubble + Buff + Daze 6.2m - / 2m Level: 20
 Desperate Flight Emergency Travel Self - / 30m Level: 20
 Bard's Arrow Ranged Damage + Fear +1 Focus 30m 1.2s / 30s Level: 22
 Bright Campfire Buff 3.2s / 3m Level: 22
 Passage of Foes Track 1.6s / 30s Level: 22
 Return to Camp Travel 10s / - Level: 26
 Stance: Endurance Stance Self - / 5s Level: 28
 Intent Concentration Buff +9 Focus Self - / 3m Level: 28
 Merciful Shot Ranged Damage -6 Focus 30m - / 30s Level: 30
 Passage of Shadow Track 1.6s / 30s Level: 32
 Beneath Notice Threat Self - / 5m Level: 38
 Camouflage Stealth Self - / 10s Level: 40
 Dazing Blow Melee Damage + Crowd Control +3 Focus 2.5m - / 20s Level: 48
 Improved Merciful Shot Ranged Damage -6 Focus 30m 20s Level: 52
 Improved Dazing Blow Melee Damage + Crowd Control + Corruption +3 Focus 2.5m - / 20s Level: 52
 Improved Swift Bow Ranged Damage +2 Focus 30m 1.1s Level: 54
 Distracting Shot Crowd Control +1 Focus 30m 1.5s / 3m Level: 58
 Improved Beneath Notice Threat + Power return Self - / 5m Level: 64
 Improved Penetrating Shot Ranged Damage + Debuff -3 Focus 30m 10s Level: 68
 Improved Quick Shot Ranged Damage Stance +1 Focus 30m 0.4s Level: 74

Huntsman

These skills are acquired by spending trait points in the Huntsman (blue) trait tree. You can only obtain the Set skills if you specialize in this tree.

Skill Category Focus Range Induct / Cool Source
 Scourging Blow Melee Damage +2 Focus 2.5m - / 5s Set: Initial Skill
 Barrage Ranged Damage -3 Focus 30m - / 1s Set: Initial Skill
 Press Onward Morale/Power Heal - / 45s Trait:  Press Onward
 Split Shot Ranged Damage -2 Focus 40m - / 10s Trait:  Split Shot
 Exsanguinate Ranged Damage 30m - / 45s Trait:  Exsanguinate
 Strength of the Earth Power Heal Self - / 1m30s Trait:  Strength of Earth
 Rapid Fire Buff Self - / 1m30s Trait:  Rapid Fire


Bowmaster

These skills are acquired by spending trait points in the Bowmaster (red) trait tree. You can only obtain the Set skills if you specialize in this tree.

Skill Category Focus Range Induct / Cool Source
 Pinning Shot Ranged Damage + Root -3 Focus 30m - / 8s Set: Initial Skill
 Heart Seeker Ranged Damage 40m 2s / 50s Trait:  Heart Seeker
 Rain of Arrows Ranged Damage -5 Focus 40m - / 12s Trait:  Rain of Arrows
 Burn Hot Buff Self - / 1m 30s Trait:  Burn Hot
 Upshot Ranged Damage -9 Focus 40m - / 15s Trait:  Upshot


Trapper of Foes

These skills are acquired by spending trait points in the Trapper Of Foes (yellow) trait tree. You can only obtain the Set skills if you specialize in this tree.

Skill Category Focus Range Induct / Cool Source
 Lingering Wound Ranged Damage + DoT 30m - / 1s Set: Initial Skill
 Decoy Threat Reduction Self - / 1m Set: Initial Skill
 Tripwire Trap + Crowd Control 0.8s / 30s Trait:  Tripwire
 Deadly Decoy Threat Reduction + Damage Self - / 1m Set:  Deadly Decoy
 Explosive Arrow Damage -3 Focus 30m - / 30s Trait:  Explosive Arrow
 Triple Trap Trap + Damage - / 1m Set:  Triple Trap
 Rain of Thorns Ranged Damage + Root 3m - / 10s Trait:  Rain of Thorns
 Piercing Trap Trap + DoT - / 45s Trait:  Piercing Trap
 The One Trap Trap + Damage + DoT - / 45s Trait:  The One Trap


Mounted Combat Skills

These skills can be used only while riding a war-steed, and only while in regions level 75 and up that allow Horse mounts. Passive skills which improve the war-steed's defensive capabilities remain effective even in other regions, but serve only to prevent forced dismount due to enemy attacks.
The three different stances (Riddermark, Rohirrim and Red Dawn) influence the effects and damage of the different skills, but all skills are available in each stance.


Active Skills Category Cooldown Range Source
 Discipline: Red Dawn Stance 1s - Quest: Devastation in the North
 Discipline: Riddermark Stance 1s - Quest: Devastation in the North
 Discipline: Rohirrim Stance 1s - Quest: Devastation in the North
 Establishing Shot Ranged + Buff 3s 55m Quest: Vol. III, Book 8, Ch. 1
 Kill Shot Ranged 24s 55m Quest: Vol. III, Book 8, Ch. 1
 Seeking Arrow Ranged + DoT/Heal/Dismount 4s 55m Quest: Vol. III, Book 8, Ch. 1
 Noble Arrow Ranged + DoT/Heal/Debuff 8s 55m Quest: Vol. III, Book 8, Ch. 1
 Spread of Arrows Ranged + DoT + Debuff 14s 55m Quest: Vol. III, Book 8, Ch. 1
 Flay Open Melee + DoT/Heal/Debuff 6s 4.2m Quest: Vol. III, Book 8, Ch. 1
 Lay Trap Trap with DoT/Fear/Debuff 24s Trap Quest: Vol. III, Book 8, Ch. 1


Wayfaring

Hunters have the ability to travel quickly to many locations while taking their entire fellowship with them. Skills with a required level in parentheses can be purchased with Mithril Coins and learned at that level.

Ability Category Lvl Description Requirement Port Location
 Desperate Flight Travel 20 Recalls the hunter alone to nearby rally point Nearest Rally Point
 Guide to Andrath Travel 20 Recalls fellowship to Gerwyn's Convoy in Cardolan Acquaintance standing with Dúnedain of Cardolan [37.6S, 49.8W]
 Guide to Annâk-khurfu Travel 20 Recalls fellowship to Annâk-khurfu in Elderslade Acquaintance standing with March on Gundabad [32.8N, 60.9W]
 Guide to the Bloody Eagle Tavern Travel 20 Recalls fellowship to the Bloody Eagle Tavern in Umbar Baharbêl [19.7S, 97.6W]
 Guide to Cardolan Travel 20 Recalls fellowship to Herne in Cardolan Acquaintance standing with Dúnedain of Cardolan [50.1S, 44.7W]
 Guide to Clegur Travel 20 Recalls fellowship to Clegur in Swanfleet Acquaintance standing with Dúnedain of Cardolan [64.9S, 29.3W]
 Guide to Swanfleet Travel 20 Recalls fellowship to Lhan Garan in Swanfleet Acquaintance standing with Dúnedain of Cardolan [55.2S, 27.1W]
 Guide to Nobottle Travel 20 Recalls fellowship to Nobottle in the Yondershire Acquaintance standing with the Yonder-watch [27.0S, 78.9W]
 Guide to Michel Delving Travel 22 Recalls fellowship to Michel Delving in the Shire [34.0S, 75.0W]
 Guide to Thorin's Hall Travel 24 Recalls fellowship to Thorin's Hall in Ered Luin [13.8S, 103.2W]
 Return to Camp Travel 26 Recalls fellowship to a camp site fire Bound Camp Site Fire
 Guide to Ost Guruth Travel 26 (20) Recalls fellowship to Ost Guruth in the Lone-lands Hunter: Wilderness by Ost Guruth [31.7S, 29.5W]
 Guide to Bree Travel 32 Recalls fellowship to Bree, in Bree-land [29.6S, 53.0W]
 Guide to Esteldín Travel 34 Recalls fellowship to Esteldín, in North Downs [9.6S, 42.2W]
 Guide to Evendim Travel 36 (30) Recalls fellowship to Tinnudir in Evendim Tracks Through Evendim [12.5S, 67.3W]
 Guide to Tornhad Travel 38 Recalls fellowship to Tornhad in the Angle of Mitheithel Acquaintance standing with Defenders of the Angle [42.4S, 23.2W]
 Guide to the Misty Mountains Travel 40 Recalls fellowship to Hrimbarg in the Misty Mountains Acquaintance Standing with Elves of Rivendell [24.4S, 6.9E]
 Guide to Trader's Wharf Travel 40 Recalls fellowship to Trader's Wharf in the Wildwood Neutral standing with the League of the Axe [21.3S, 61.4W]
 Guide to Trestlebridge Travel 40 Recalls fellowship to Trestlebridge Gate in the Wildwood Acquaintance standing with the Woodcutter's Brotherhood [17.7S, 54.5W]
 Guide to West Angmar Travel 44 (40) Recalls fellowship to Aughaire in Angmar Desolation by Aughaire [0.4N, 39.9W]
 Guide to Carn Dûm Travel 45 Recalls fellowship to Bail Avarc in Carn Dûm [Angmar Reborn] Neutral standing with Stewards of the Iron-home [70.3N, 28.1W]
 Guide to Rivendell Travel 46 Recalls fellowship to Rivendell in Trollshaws [30.5S, 4.6W]
 Guide to Sûri-kylä Travel 48 (40) Recalls fellowship to Sûri-kylä in Forochel Acquaintance Standing with Lossoth of Forochel [19.1N, 70.3W]
 Guide to East Angmar Travel 48 (40) Recalls fellowship to Gath Forthnír in Angmar Hunter: Waste Near Gath Forthnír [10.4N, 24.1W]
 Guide to Echad Dúnann Travel 50 (45) Recalls fellowship to Echad Dúnann in Eregion Hunter: Lay of the Land [50.5S, 7.8W]
 Guide to the Twenty-first Hall Travel 56 (51) Recalls fellowship to the Twenty-first Hall in Moria Acquaintance Standing with Iron Garrison Miners [5.8S, 105.4W]
 Guide to Caras Galadhon Travel 60 Recalls fellowship to Caras Galadhon in Lothlórien Acquaintance Standing with Galadhrim & ability to enter Caras Galadhon (Friend Standing with Galadhrim or some Epic and Bingo Boffin quests) [16.1S, 67.1W]
 Guide to Mirk-eaves Travel 62 (51) Recalls fellowship to Mirk-eaves in Mirkwood Acquaintance Standing with Malledhrim [15.3S, 61.2W]
 Guide to Harndirion Travel 62 Recalls fellowship to Harndirion in Enedwaith Friend Standing with The Grey Company [69.6S, 13.7W]
 Guide to Galtrev Travel 70 Recalls fellowship to Galtrev in Dunland Acquaintance Standing with Men of Dunland [80.1S, 16.6W]
 Guide to Stangard Travel 70 Recalls fellowship to Stangard in the Great River Acquaintance Standing with the Riders of Stangard [26.4S, 63.1W]
 Guide to Snowbourn Travel 80 Recalls fellowship to Snowbourn in East Rohan Acquaintance Standing with Men of the Sutcrofts [60.5S, 61.3W]
 Guide to Forlaw Travel 85 Recalls fellowship to Forlaw in Wildermore Acquaintance Standing with People of Wildermore [39.4S, 60.9W]
 Guide to Aldburg Travel 85 Recalls fellowship to Aldburg in West Rohan Friend Standing with The Eorlingas [68.5S, 64.0W]
 Guide to Helm's Deep Travel 90 Recalls fellowship to Helm's Deep in West Rohan Friend Standing with The Helmingas [63.8S, 89.4W]
 Guide to Dol Amroth Travel 95 Recalls fellowship to Dol Amroth in Western Gondor Friend Standing with Dol Amroth (Faction) [74.7S, 71.3W]
 Guide to Arnach Travel 100 Recalls fellowship to Arnach in Eastern Gondor Friend Standing with Rangers of Ithilien [76.8S, 24.6W]
 Guide to Minas Tirith Travel 100 Recalls fellowship to Minas Tirith in Old Anórien Friend Standing with Defenders of Minas Tirith [65.5S, 16.7W]
 Guide to the War-stead Travel 100 Recalls fellowship to War-stead of the King's Men in Far Anórien Friend Standing with Riders of Rohan [45.4S, 26.0W]
 Guide to after-battle Minas Tirith Travel 100 Recalls fellowship to Minas Tirith (After-battle) in Anórien (After Battle)‎ Friend Standing with Defenders of Minas Tirith [ 65.5S, 16.7W ]
 Guide to after-battle Osgiliath Travel 100 Recalls fellowship to Osgiliath (After Battle) in Anórien (After Battle)‎ Friend Standing with Host of the West [63.0S, 6.5W]
 Guide to Henneth Annûn Travel 100 Recalls fellowship to Henneth Annûn in North Ithilien Friend Standing with Host of the West [48.1S, 8.1W]
 Guide to the Camp of the Host Travel 100 Recalls fellowship to Camp of the Host in North Ithilien Kindred Standing with Host of the West [40.8S, 10.3W]
 Guide to Haerondir Travel 100 Recalls fellowship to Haerondir in the Wastes Respected Standing with Host of the West [36.6S, 9.2W]
 Guide to the Udûn Foothold Travel 100 Recalls fellowship to Udûn Foothold in Gorgoroth Friend Standing with Conquest of Gorgoroth [41.2S, 0.6W]
 Guide to Dale Travel 115 Recalls fellowship to Dale in Eryn Lasgalen Acquaintance Standing with Men of Dale [23.8N, 26.3W]
 Guide to Beorninghús Travel 116 Recalls fellowship to Beorninghús in Vales of Anduin Acquaintance Standing with Wilderfolk [14.1N, 53.3W]
 Guide to Hultvís Travel 116 Recalls fellowship to Hultvís in Vales of Anduin Acquaintance Standing with Wilderfolk [5.0N, 55.1W]
 Guide to Járnfast Travel 116 Recalls fellowship to Járnfast in Ered Mithrin and Withered Heath Friend Standing with Grey Mountains Expedition [28.3N, 3.9W]
 Guide to Skarháld Travel 116 Recalls fellowship to Skarháld in Ered Mithrin and Withered Heath Friend Standing with Grey Mountains Expedition [36.4N, 45.3W]
 Guide to Estolad Lân Travel 121 Recalls fellowship to Estolad Lân in Morgul Vale Acquaintance Standing with the White Company [64.5S, 2.2W]
 Guide to Limlók Travel 130 Recalls fellowship to Limlók in Wells of Langflood Acquaintance Standing with Protectors of Wilderland [20.7N, 55.9W]
 Guide to Akrâz-zahar Travel 130 Recalls fellowship to Akrâz-zahar in Erebor Neutral standing with Kharum-ubnâr [14.6N, 136.1W]
 Guide to Azanulbizar Travel 130 Recalls fellowship to Amdân, the Threshold in Azanulbizar Dumul (Acquaintance) standing with the Haban'akkâ of Thráin [62.6N, 135.2W]
 Guide to the Noble Gate Travel 131 Recalls fellowship to Maergrind, the Noble Gate in Máttugard, Gundabad Friend standing with Reclaimers of the Mountain-hold [49.5S, 111.2W]
 Guide to Leitstáth Travel 135 Recalls fellowship to Leitstáth in Câr Bronach, Gundabad Friend standing with Reclaimers of the Mountain-hold [47.0N, 64.9W]
 Guide to Dol Amroth Travel 135 Recalls fellowship to Dol Amroth in King's Gondor Acquaintance standing with The Renewal of Gondor [75.5S, 72.4W]
 Guide to Lond Cirion Travel 135 Recalls fellowship to Lond Cirion in King's Gondor Acquaintance standing with The Renewal of Gondor [69.0S, 88.8W]
 Guide to Pelargir Travel 135 Recalls fellowship to Pelargir in King's Gondor Acquaintance standing with The Renewal of Gondor [83.0S, 34.8W]
 Guide to Halrax Travel 140 Recalls fellowship to Halrax in the Shield Isles Neutral standing with Citizens of Umbar Baharbêl [9.7S, 126.8W]
 Guide to Jax Phanâl Travel 140 Recalls fellowship to Jax Phanâl in the Cape of Umbar Neutral standing with Citizens of Umbar Baharbêl [14.4S, 114.7W]
 Guide to Umbar Travel 140 Recalls fellowship to the Lower Ward in Umbar Baharbêl Neutral standing with Citizens of Umbar Baharbêl [18.5S, 100.7W]

Passive Skills

Armour Proficiencies

Proficiency Level
 Light Armour 1
 Medium Armour 1

Weapon Proficiencies

Proficiency Level
 Bows 1
 Daggers 1
 Dual Wielding 1
 One-handed Axes 1
 One-handed Swords 1
 Crossbows 7
 One-handed Clubs 15
 One-handed Hammers 15
 One-handed Maces 15
 Spear 20

Miscellaneous Passive Skills

Proficiency Level
 Improved Range 1
 Hand Wrought Traps 15
 Use of Fire 20
 Bow Chants 25
 Use of Light 30
 Tracking Guide 35

Instrument Proficiencies

Proficiency Level
 Horn Use 1
 Lute Use 1
 Specialized Equipment 1
 Fiddle Use 5

Base Passive Skills

For details see Dwarf, Elf, High Elf, Hobbit, Man, River Hobbit, or Stout-axe.


Trait Sets

Huntsman

Huntsman
A mobile, harassing mid-ranged Hunter.
A mid-ranged mobile harasser who deals sustained damage while free to move. They unload rapid volleys, dealing damage quickly.
Skills Earned:
 Scourging Blow
 Barrage
Induction based attacks can be used while moving.
No Focus Loss on Movement.
No Miss Chance Penalty for Movement.
Set Bonus Description Source
 Nock on the Move Buff Set: 5+ total ranks
 Fleetness Buff Set: 10+ total ranks
 Barbed Hinderance Improves skill Barbed Arrow Set: 15+ total ranks
 Hunter's Voice Improves skill  Cry of the Hunter Set: 20+ total ranks
 Earthborn Improves the skill Strength of the Earth Set: 25+ total ranks
 Improved Fleetness Buff Set: 30+ total ranks
 Intensified Fire Improves skill Rapid Fire Set: 35+ total ranks


Trait Description Source
 Impact Arrows Buff Trait: 0+ ranks
 Strong Draw Buff Trait: 0+ ranks
 Press Onward Gain skill Press Onward Trait: 5+ ranks
 Quick Shot Focus Improves Quick Shot Trait: 5+ ranks
 Split Shot Gain skill Split Shot Trait: 5+ ranks
 Improved Intent Concentration Improves Intent Concentration Trait: 5+ ranks
 Perseverance Improves Press Onward Trait: 10+ ranks, Press Onward (1)
 Pathfinder Improves Find the Path Trait: 10+ ranks
 Blood Arrow Improves skill Blood Arrow Trait: 15+ ranks
 Exsanguinate Gain skill Exsanguinate Trait: 15+ ranks, Blood Arrow (2)
 Barbed Fury Buff Trait: 15+ ranks
 Shot Through The Heart Improves Heart Seeker and Merciful Shot Trait: 20+ ranks
 Volley Buff Trait: 20+ ranks
 Strength of Earth Gain skill Strength of the Earth Trait: 25+ ranks
 Precision Improves Stance: Precision Trait: 25+ ranks
 Moving Target Gain +5% Evade chance whilst you are moving Trait: 30+ ranks
 Rapid Fire Gain skill Rapid Fire Trait: 30+ ranks


Bowmaster

Bowmaster
A stationary, long-ranged Hunter dealing great damage.
A stationary, high-impact line that rains bursts of damage upon the assailant, using a rhythm of generating and consuming Focus to maximize DPS.
Skills Earned:
 Pinning Shot
Needful Haste:
Your attacks have a 15% chance to grant:
-.5s Swift Bow Induction
-25% Attack Duration
Duration: 15s


+10 max distance for all ranged skills
Set Bonus Description Source
 Swift Release -25% Barbed Arrow and Swift Bow's Induction Set: 5+ total ranks
 Shoot to Kill Buff Set: 10+ total ranks
 Archer's Mark Buff Set: 15+ total ranks
 Haemorrhaging Shot Buff Set: 20+ total ranks
 Swift Mercy Improves the skill Merciful Shot Set: 25+ total ranks
 Hidden Stalker Improves the skill Camouflage Set: 30+ total ranks
 Marksman Improves the skills Heart Seeker and Upshot Set: 35+ total ranks


Trait Description Source
 True Shot Improves Penetrating Shot Trait: 0+ ranks
 Critical Eye Buff Trait: 0+ ranks
 Fast Draw Improves Quick Shot Trait: 0+ ranks
 Heart Seeker Gain skill Heart Seeker Trait: 5+ ranks
 Draw Weight Buff Trait: 5+ ranks
 Swift and True Improves Swift Bow Trait: 5+ ranks
 Quick Escape Improves Low Cut Trait: 10+ ranks
 Strength Improves Stance: Strength Trait: 10+ ranks
 In For The Kill Improves Heart Seeker Trait: 15+ ranks, Heart Seeker (2)
 Mercy Kill Improves Merciful Shot Trait: 15+ ranks
 Rain of Arrows Gain skill Rain of Arrows Trait: 15+ ranks
 Quick Draw Buff Trait: 20+ ranks
 Burn Hot Gain skill Burn Hot Trait: 20+ ranks
 Bow of the Righteous Gain skill Bow of the Righteous Trait: 25+ ranks
 Bodkin Arrows Buff Trait: 25+ ranks
 Deadly Precision Buff Trait: 25+ ranks, Critical Eye (2)
 Hail of Arrows Improves Rain of Arrows Trait: 25+ ranks, Rain of Arrows (2)
 Upshot Gain skill Upshot Trait: 30+ ranks
 Plant Feet Gain +5% to Evade Chance after standing still for 1.5s Trait: 30+ ranks


Trapper of Foes

Trapper of Foes
Uses AoE and CC ranged skills to hinder foes.
Focuses on sustained damage, AoE, and CC, controlling the flow of battle while providing buffs for allies to gain leverage on their opponents.
Skills Earned:
 Lingering Wound
 Decoy
All Traps can be used while moving and have no inductions.
Set Bonus Description Source
 Deadly Decoy Improves skill Decoy Set: 5+ total ranks
 Triple Trap Improves skill Set Trap Set: 10+ total ranks
 Master Trapper Improves skills Triple Trap, Piercing Trap, and Deadly Decoy Set: 15+ total ranks
 Strong Intimidation Improves fear skill Bard's Arrow Set: 20+ total ranks
 Heightened Senses Buff Set: 25+ total ranks
 Purge Poison Improves skill Purge Poison Set: 30+ total ranks
 Sturdy Traps Buff: improves skills Set Trap, Triple Trap, Piercing Trap, Tripwire, and The One Trap Set: 35+ total ranks


Trait Description Source
 Tripwire Gain skill Tripwire Trait: 0+ ranks
 Natural Extracts Buff Trait: 0+ ranks
 Survival Gear Buff Trait: 0+ ranks
 Combat Traps Improves skills Set Trap, Triple Trap, Piercing Trap, Tripwire, and The One Trap Trait: 5+ ranks
 Explosive Arrow Gain skill Explosive Arrow Trait: 5+ ranks
 Elusive Buff Trait: 5+ ranks, Survival Gear (5)
 Rain of Thorns Gain and improves skill Rain of Thorns Trait: 10+ ranks
 Explosive Powder Improves skills Deadly Decoy and Explosive Arrow Trait: 10+ ranks, Explosive Arrow (1)
 Endurance Improves skill Stance: Endurance Trait: 10+ ranks
 Complex Mechanisms Improves skills Triple Trap, Piercing Trap, Tripwire, and The One Trap Trait: 15+ ranks
 Advanced Placement Improves skills Triple Trap, Piercing Trap, Tripwire, and The One Trap Trait: 15+ ranks
 Piercing Trap Gain skill Piercing Trap Trait: 15+ ranks
 Armour Rend Improves skill Penetrating Shot Trait: 20+ ranks
 Improved Distracting Shot Improves skill Distracting Shot Trait: 25+ ranks
 Wounded Prey Improves skill Merciful Shot Trait: 25+ ranks
 The One Trap Gain skill The One Trap Trait: 30+ ranks
 Emergency Preparations Evading instantly place a single trap in front of you Trait: 30+ ranks


Trait Tree

Huntsman
A mobile, harassing mid-ranged Hunter.
A mid-ranged mobile harasser who deals sustained damage while free to move. They unload rapid volleys, dealing damage quickly.
Skills Earned:
 Scourging Blow
 Barrage
Induction based attacks can be used while moving.
No Focus Loss on Movement.
No Miss Chance Penalty for Movement.
Bowmaster
A stationary, long-ranged Hunter dealing great damage.
A stationary, high-impact line that rains bursts of damage upon the assailant, using a rhythm of generating and consuming Focus to maximize DPS.
Skills Earned:
 Pinning Shot
Needful Haste:
Your attacks have a 15% chance to grant:
-.5s Swift Bow Induction
-25% Attack Duration
Duration: 15s


+10 max distance for all ranged skills
Trapper of Foes
Uses AoE and CC ranged skills to hinder foes.
Focuses on sustained damage, AoE, and CC, controlling the flow of battle while providing buffs for allies to gain leverage on their opponents.
Skills Earned:
 Lingering Wound
 Decoy
All Traps can be used while moving and have no inductions.

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Class Quests

See Also