Feral Strikes

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Non-Dual Wielding

Feral Strikes
  • 3.5m Range
  • Melee Skill
  • Skill Type: Harmful, Strike
  • You make a savage double attack that is difficult to parry or evade. The first attack will remove a Corruption from the target and the second has a chance to remove a corruption from the target.
  • 2 Attacks:
  • (100 + Melee Offence)% of Main-hand + bonus Damage
  • (100 + Melee Offence)% of Main-hand + bonus Damage
  • Removes up to 1 Corruption effect from the target.
  • 50% chance to apply
    Removes up to 1 Corruption effect from the target.
  • Cost: 4% of base Power
  • Cost: 2 Fervour
  • Cooldown: 4.2s

Dual Wielding

Feral Strikes
  • 3.5m Range
  • Melee Skill
  • Skill Type: Harmful, Strike
  • You make a pair of savage attacks, followed by a quick off-hand swipe. All blows are difficult to parry or evade. The first attack will remove a Corruption from the target and the second and third have a chance to remove a corruption from the target.
  • 3 Attacks:
  • (100 + Melee Offence)% of Main-hand + bonus Damage
  • (100 + Melee Offence)% of Main-hand + bonus Damage
  • (100 + Melee Offence)% of Off-hand Damage
  • Removes up to 1 Corruption effect from the target.
  • 50% chance to apply
    Removes up to 1 Corruption effect from the target.
  • 25% chance to apply
    Removes up to 1 Corruption effect from the target.
  • Cost: 4% of base Power
  • Cost: 2 Fervour
  • Cooldown: 4.2s

General Information

Class: Champion

This skill is automatically acquired at level 20.

Once trained, this skill replaces Savage Strikes.

Traits

The trait Deadly Strikes in the Berserker trait tree increases the critical multiplier for this skill by 25%.
The trait Deep Strikes in the Berserker trait tree causes this skill to apply a bleed on a critical hit.
The trait Vicious Strikes in the Berserker trait tree increases the chance to score a critical hit with this skill.