Exploit Opening

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Exploit Opening-icon.png
 Exploit Opening
  • 2.5m Range
  • Fast
  • Melee Skill
  • Resistance: Physical
    Skill Type: Melee
  • Stun an enemy to enable a Fellowship Manoeuvre for your group.
  • 117.8% Main-hand Damage
  • 5s Stun
  • Starts Fellowship Manoeuvre
  • Cost: ... Power
  • Cooldown: 2m

General Information

Class: Burglar

This skill is automatically acquired at level 12.

Effects

Using this skill causes Vulnerable to occur on an enemy target.

Interactions

Using the skill Ready and Able will reset the cooldown on this skill.

Tactical Information

This skill is not only useful to start a Fellowship Manoeuvre, but may also be used as interruption skill if Addle, Riddle or Startling Twist is on cooldown. Playing solo makes it also a useful extra stun skill.