|Epic Battles Related Information|
With the release of Helm's Deep, there are many overlapping areas of information relating to Epic Battles .
New Game technologies:
Instance specific information
- Update 12: Helm's Deep introduces a new "game mechanic" -- the Epic Battle. (Also referred to as Big Battles.)
- There are 5 instances.
- All can be played by any character Level 10 and higher.
- All are available to be run Solo or Duo, and three of them can be run in larger sized groups.
- The Solo/Duo category is combined, denoting the equal difficulty when entering Solo or Duo.
Name Size Helm's Dike Solo/Duo, Six The Deeping Wall Solo/Duo, Twelve The Deeping-coomb Solo/Duo The Glittering Caves Solo/Duo, Three The Hornburg Solo/Duo
- The Battle for Helm’s Deep utilizes a new feature called Level Scaling also called Character Upscaling. When you join an instance in the Battle for Helm’s Deep your character’s stats and skills are scaled up to level 95. Your equipment is scaled as well, with the level differential between you and the equipment being maintained through the upscaling.
- With everyone now being the same level, 95, groups can be assembled from anyone on the server available to play. While an upscaled 95 will be less powerful than a true 95, through the Medals system they will still be able to meaningfully contribute.
- Each instance in the Battle for Helm’s Deep has a solo option by default. The solo option allows two players to be in the instance together, but does not increase its difficulty when the second player joins. Select instances of the battle will also feature certain group sizes as options, either 3, 6, or 12. The group version is a completely different space from the solo and has been handcrafted to be suitable for that player count.
- Characters "upscaled" will be brought up to level 95 in stats. Their gear will also be brought up, with level differential maintained. From there, they are free to engage in combat or utilize any of the mechanics within. They will likely be better at support style roles, but nothing prevents them from stepping out onto the front line. The Promotions advancement system is level agnostic, so they’re free to rank up and get better at the various roles as they improve and level.
- Equipment "stats" are "banded by level." These "bands" are most easily seen in crafted armour and weapons. Each different tier of crafting has equipment which can be crafted to suite a particular "level" of character.
- A Tailor can craft Light and Medium Armour suitable for use by Characters of level: 7 / 10 / 12 / 15 / 18 / 20 / 22 / 25 / 28 / 30 / 32 / 35 / 38 / 40 / 42 / 45 / 48 / 50 / 51 / 54 / 56 / 58 / 60 / 66 /68 / 72 / 80 / 85 / 90
- So a level 10 and 11 character both will use the same armour. However, a level 12 character CAN upgrade, but they can also continue to wear the same level 10 armour they had been wearing!
- Therefore, A level 14 character still wearing level 10 armour would have their armour treated as a 5 level differential! (i.e. they did not upgrade armour at level 12, and were not yet eligible for level 15 armour.)
- A level 14 character "upscaled" to Level 95 with a 5 level differential -- would find that their Armour is only level 90.
- And remember, each piece of Armour and Weaponry has its own level and therefore its own Level Differential.
Are Big Battles Tiered like current Skirmishes and Raids?
- The Battle for Helm’s Deep only has one difficulty tier, however through the new Medals system we are able to judge how well you do at a given objective within the space and modify rewards based on having done better or worse at it. This creates a variable difficulty system the user can control on the fly as they are able to attempt more or less of the scoring criteria. The more of the criteria you do, the higher your reward, but the more difficult it is to succeed.
- They have opt in difficulty as you play, allowing you to attempt to try to do more things and spread your resources further apart, with greater reward but greater risk of failure. The intent is that getting platinum on raid objectives is roughly the equivalent of tier 2 challenge from the mid to higher difficulty OD or ToO boss fights.
What are the differences between Epic Battles and Traditional Raids?
- Traditional Raids and Instance content focuses on the player and his group versus the boss and enemies. The primary goal and direct focus of both sides is purely to kill the other. In the Battle for Helm’s Deep the enemies goal is to tear down the walls, destroy the fortress, and slaughter everyone within. It is the complete and utter destruction of Rohan. The players are another enemy on the wall that need to be killed along the way, not the primary focus of the enemies efforts.
- Within traditional raids all players are focused on the boss and any adds. This typically happens with everyone being bunched up together in the same 20 square meters and the majority of players attacking the same target. The Battle for Helm’s Deep requires groups to work together, communicate and coordinate at a larger strategic and tactical level. To find the greatest success and reward, the group will have to split up and be in several locations across Helm’s Deep dealing with multiple goals and a variety of challenges, yet still all be working together and coordinating on the larger objectives.
How are rewards (loot) distributed?
- As players obtain Medals for the various objectives throughout the Battle for Helm’s Deep, they will earn class based rewards. The higher the quality of the medals earned, the better the quality of the rewards earned. Marks and Medallions are also rewarded for each completed quest and at the end of the run.
- The overall system keeps track, separately for each quality of medal (bronze, silver, gold, platinum), how many medals you’ve earned, with bonuses being added for earning them in group spaces, earning them on the main objective, and earning them for the first time. Each of those is represented by a bar within the Battle for Helm’s Deep UI. When a bar fills, based on your selection, you will either get a class specific piece of set piece jewellery (of quality relating to the medal quality), or you will get some points towards filling the next quality bar (we refer to that option internally as turning pennies into dollars). The exception to this is Gold to Platinum, where upconverting is not allowed. Platinum rewards must be earned from completing objectives at platinum.
Battle for Helm's Deep panel
The new Battle for Helm’s Deep panel can be accessed from the "^ Start Menu", or by hitting ‘Shift-B’.
- This panel contains 3 tabs, ‘Road to Battle’, ‘Promotions’, and ‘Battle History.’
- Detailed descriptions of each tab can be found at: Road to Battle, Promotions, and Battle History.
The ‘Road to Battle’ is a map of Helm’s Deep, with numbers indicating the steps and phases of the Battle of Helm’s Deep. Once you’ve selected the battle you wish to partake, the right panel will update with the name of the instance, the group sizes available, a description of the encounter, and a visual display of the best medal you have earned on each of the quests and objectives that can be found within.
Selecting Launch will send you into the space immediately, while Queue will enter you into the Instance Finder queue to find a group to play with. All Epic Battles solo spaces allow for two players to play them together, without an increase in the difficulty of the space. We encourage you to find a friend and play together.
You can also find the Battle for Helm’s Deep instances within the panels of the Instance Finder.
- Before you go begin Epic Battles there are two things you should do to acquaint yourself with the mechanics.
- You will receive a message in your mail: "From Erkenbrand's Messenger: An Epic Battle Awaits". This Messinger asks to meet you near the Boar Fountain in Bree for a Tutorial on the mechanics of Epic Battles.
- 1- Go to the Boar Fountain in Bree and meet with Erkenbrand's Messenger. He will give you a Tutorial quest for Epic Battles.
- This Tutorial is not timed and may be repeated as often as desired.
- In this tutorial it explains the 3 professions Engineer, Officer and Vanguard.
- It allows you to try out what its like to give orders as an Officer to the Commanders
- As an Engineer it allows you to build, aim and fire a ballista and catapult.
- The Vanguard though is simply explained as to what its function is.
- 2- Launch the Solo/Duo version of Helm's Dike.
- 'Before' you click on any npc to begin the battle ''walk around and look!
- You will find NPCs explaining a number of different functions of battles.
- One NPC explains how you will be seeing ladders over the course of the night and this is how you deal with them. You can then click on and kick the ladder away.
- There are a number of similar little explanations scattered about, which relate to the "side quests" you will encounter as the battle progresses.
- The Engineer focuses on utilizing interactives and siege equipment within the space to defeat their enemy.
- The majority of his promotions focus on improving the efficiency with which he performs his actions and unlocking new options for utilizing and upgrading siege weaponry.
- Engineers also gain the ability to place a variety of traps that can damage or hinder your opponents.
- The Vanguard focuses on directly engaging the enemy before them.
- As you kill enemies you gain access to new skill and abilities to unleash powerful area based effects and damage.
- When you fall in battle those around you will be inspired by your loss and fight harder.
- The Officer focuses on directing and supporting the Rohirrim in battle.
- You can issue orders to tell the defenders to heal, boost their damage, change their target priority or swap stances.
- Officers also gain the ability to place banners that can aid nearby engineers and vanguards.
- As you trait deeper the power of your commands increase and their cooldown decreases.
- Any ally that features the text "Awaiting Orders" features a special command UI that can be opened by using them. From there you can give the NPCs orders that change their behavior in battle and provide them short term bonuses. This includes telling them to heal, take out shields, prepare for siege fire, focus on defeating sappers first, or shaking off a corruption. The potency, cooldown, and variety of orders you are allowed to give can be upgraded, improved, and unlocked through the Promotions tab of the Battle for Helm's Deep panel.
- Objectives in battle are not simply won or lost. There is value in preventing collateral damage, or sometimes in inflicting it.
- The Merit Bar indicates the grade (iron, bronze, silver, gold or platinum) you would earn if the quest were to end and how close you are to the next grade. Quests start with either full, partial or empty merit. The events that give positive merit are listed below your bar in green, with events giving negative merit listed in red. Your current objective completion percentage is listed next to the quest name and is multiplied by how much merit you have.
- The better grade you can earn on a quest, the more points towards rewards and promotions you receive. If you're having trouble earning a higher grade, try acquiring more Promotions or changing the Promotions you are currently utilizing. Note, your highest lifetime medal on each quest is added up, with bronze counting for 1 point, silver for 2, gold for 3, and platinum for 4, for a maximum of 216 points.
- Large army warfare requires siege weaponry. The Rohirrim are armed with various sizes of catapults and ballistae positioned throughout the fortress of Helm's Deep. Taking command of these weapons, you can choose ammo with which to load them, aim them, crank them, upgrade them, and fire them. If you have an ally with you, they can aid you in any of those actions, or do one of their own. The actions you have available, and the efficience with which you perform them, can be unlocked and upgraded throught the Promotions tab of the Battle for Helm's Deep panel.
- Epic Battles are "marketed" as available at level 10. This is true. However, the ability to successfully Solo an Epic Battle at level 10 is EXTREMELY difficult.
- For obvious reasons, doing Epic Battles Solo is more difficult than in a Duo, as the instances do not change between Solo and Duo.
- (No additional Mobs spawn, Mobs do not gain increased Morale or "to hit" capabilities between Solo and Duo.)
- This is true, especially at the beginning when you have no "role" points and don't know the quests or areas.
- Simply finding WHERE some side quest is taking place can take a significant amount of time, if you do not know in advance.
- Hint: Use the rope near Gamling to descend (and return) to get to the Stables and the Gate.
- The differences between a scaled Level 95 and a real level 95 are dramatic. If you wait until you are approximately level 85, then the scaling becomes much more effective.
- Minimally, reaching Level 50 and obtaining your Legendary Weapon results in a dramatic difference in virtually all of your offensive and defensive capabilities.
- Similarly, at around level 65 you are likely to have your Virtues already at level 14 -- the level to which a level 10 character has their virtues scaled.
- Completing and Epic Battle in a group with two (duo) or more players changes the situation dramatically. However, two level 10s is still problematic.
- When you begin Epic Battles, you have zero ranks in any "profession" (Engineer, Officer, Vanguard).
- Consensus appears to be that you minimally need to be an Rank 3 Engineer.
- 60 points / Rank 3 is the goal
- When you first begin as you cannot even place barricades yet
- The barricades slow the mobs, so the npcs can kill them.
- actical Damage Rating (TDR), which you can find on LIs scales, sortof (it scales more to like 85 than 95), but if you don't have LIs it'll only be set to a lvl 50 equivilant, since after lvl 50 LIs are the only way to get TDR (up to level 50 you get 1 TDR every level).
- Physical classes don't have this problem as much since DPS is also on regular weapons.
- Short story: Ignore Epic Battles until you're about level 85 (better 95 of course), and if possible try to bring an experienced friend along.
- Helm's Dike is the easiest battle of five solo ones, because you have unlimited time to prepare
- Helm's Dike - Solo/Duo Platinum (How To) - Proudcdn
- The first time you earn a medal in a BB is the only time you will get promotion points in that BB.
- For example, if you finish saving the horses with a gold medal for the first time you'll get a promotion point for the gold medal, and if you haven't done it before on any level you'll also get promotion points for silver and bronze. You would get an additional point for that side quest ONLY if you finished it on platinum in that level.
- The same is true for every side quest and for the main question overall. You cannot go back and earn a gold medal on saving the horses and get another promotion point.
- Each size of BB has its own point system.
- You can get points for medals in solo/duo Helms Dike and you can get separate points for Helms Dike 6 man.
- Deeping Wall has points for solo/duo and 12-man raid medals.
- Glittering Caves has points for solo/duo and 3-man.
- The other two are only available solo/duo.
- The first time you get a medal in a quest you also get 1 point for the medal and 5 points for your first time. Any other time you get that same medal for that side quest you get only 1 point towards your reward.
- The side quests and main quest reset daily.
- I suggest forwarding your points for bronze and silver levels to gold by clicking the --> next to the progression bar. That way you will get only gold or platinum rewards, based on your efforts. Gold unfortunately cannot be forwarded to platinum.
| Battle for Helm's Deep:|
Helm's Dike • The Deeping Wall • The Deeping-coomb • The Glittering Caves • The Hornburg