Ebbing Ire
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Ebbing Ire
- 5.2m Range
- Fast
- Tactical Skill
- Radius: 5m
- Reduces threat generation by the Champion.
- Cost: [202 at Level 150] Power
- Cost: 4 Fervour
- Cooldown: 2m
General Information
Class: Champion
Trait Tree: The Berserker
Rank Needed: 5 (trait Ebbing Ire)
Effects
Using this skill applies Ebbing Ire Tactical Mitigation to the Champion. By default, it has no effect.
Tracery Interactions
- Ebbing Ire Cooldown & Tactical Mitigation reduces the cooldown of this skill by up to 66 seconds and increases the potency of Ebbing Ire Tactical Mitigation by up to 16.5%.
Tactical Information
This skill is not very useful, since tanks can often handle aggro well enough without it.