The Dolven-view

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Settlement.png The Dolven-view
Region: Moria
Area: The Great Delving
Location: [8.5S, 112.2W]
The Dolven-view.jpg

Location

The Dolven-view is a settlement located within the Great Delving of Moria. [8.5S, 112.2W]

Click here for step by step directions for traveling to and from the Dolven-View.

Services

Mailboxes

Travelling

Destination Region Cost Prerequisites
Durin's Threshold The Great Delving 30 Silver  Min Level: 45
Chamber of the Crossroads Durin's Way 30 Silver  Min Level: 45
Deep Descent The Silvertine Lodes 30 Silver  Min Level: 45
Twenty-first Hall Zelem-melek 30 Silver  Min Level: 45
Twenty-first Hall (Swift) Zelem-melek 39 Silver  Min Level: 45
First Hall Nud-melek 30 Silver  Min Level: 45
First Hall (Swift) Nud-melek 39 Silver  Min Level: 45
The Orc-watch The Redhorn Lodes 30 Silver  Min Level: 45
Anazârmekhem The Flaming Deeps 30 Silver  Min Level: 45

Tasks Bulletin Board

Deeds

The following deeds can be obtained by visiting this place:

Quests

Starting
Involving

NPCs

Supplies & Services

NPC Function Coords
Dwarf.png Álfrath Relic-master [8.4S, 112.3W]
Dwarf.png Asgíl Forge-master [8.4S, 112.3W]
Dwarf.png Dalwin Iron Garrison Miners [8.6S, 112.3W]
Dwarf.png Dúfa Stable-master [8.4S, 112.4W]
Dwarf.png Healer Healer [8.6S, 112.1W]
Dwarf.png Límar Iron Garrison Guards [8.6S, 112.2W]
Dwarf.png Provisioner Provisioner [8.6S, 112.2W]

Legendary Class Traders

NPC Legendary Trader Coords
Dwarf.png Asgil Rune-keeper [8.1S, 112.2W]
Dwarf.png Fróthi Guardian [8.0S, 112.3W]
HumanM.png Gragan Champion [8.0S, 112.2W]
Dwarf.png Haflithi Beorning [8.1S, 112.2W]
HumanF.png Holdreda Lore-master [8.1S, 112.2W]
Dwarf.png Hrútur Hunter [8.2S, 112.3W]
HumanF.png Orgold Burglar [8.1S, 112.1W]
HumanM.png Osgild Captain [8.1S, 112.2W]
HumanM.png Welf Minstrel [8.1S, 112.2W]
HumanF.png Wulfhild Warden [8.0S, 112.3W]

Others

NPC Function Coords
Dwarf.png Bennt Sharp-eye Iron Garrison / Quest [8.6S, 112.3W]
Dwarf.png Fastarr Quest - Instances [8.5S, 112.4W]
Dwarf.png Mundgeirr Quest - Instances [8.5S, 112.3W]
Dwarf.png Slagvi Quest [8.2S, 112.0W]
Dwarf.png Sót Quest [8.5S, 111.9W]
Dwarf.png Wafri Quest [8.4S, 111.9W]
Dwarf.png Wathi [8.5S, 112.0W]
Dwarf.png Wefroth [8.2S, 112.0W]
Human.png Bert Bartleby Quest [8.5S, 112.3W]

Lore

Dolven-view Hall.jpg
The Dolven-view acts as a window to the Great Delving below. From here, dwarves could once be seen bustling to and fro, visiting the markets, libraries, and workshops of this once-lively cavern. Now there is only a long, lonely view of goblin-fires and vile insects crawling through the dark.
At the southern end of the Great Delving’s long central passageway, a hulking, hollow geode dominates this abandoned, stately plaza. Atop this silent mansion glow the fires of a new refuge.
At the top of many dizzying stairways, in the highest halls of the Great Delving, lies one of the Free Peoples’ great footholds in Moria. Among the bold columns and warm lamps of this rooftop refuge, the expedition to reclaim Khazad-dûm has created a retreat from the Goblin-prowled plazas all around. This may well prove to be the central base for questing heroes in western Moria.
This outpost offers a grand view out across all the Great Delving, from which the new defenders of Khazad-dûm can take in the heartening vision of magnificent gates and maintain watch over the disheartening sight of ugly, smoky Goblin camps. From here, it’s easy to see the heart of the Great Delving for what it is: a single, enormous cavern cut into plazas and palaces, all perched above a winding chasm of impossible depth, all gathered beneath a sky of looming stalactites. This is Khazad-dûm: beautiful and precarious.
A long bridge capped with a coronal half-star of crystalline rods leads from the Dolven-view refuge to a corner of the Great Delving where obelisk-topped Dwarf-manses stand mysteriously untouched by the Orc-kind below. The greatest of these houses a masterpiece of Dwarf engineering known as the Cooling Chamber: the hall of a roaring, indoor maelstrom. Look nearby for the passageway that runs along the edge of the Great Delving’s cavern wall and emerge at the gateway to Zelem-melek to the east. [1]




Settlements and Landmarks of The Great Delving
Settlements: The Dolven-viewDurin's ThresholdLamâb-dûm
Landmarks: The Chamber of Deep ThoughtThe Chamber of KnowledgeThe Chamber of WisdomThe Cooling ChamberThe Deep WayDurin's Threshold: North WingDurin's Threshold: South WingThe Dwarf-lords' GateGazatmurKatûb-zaharThe Palace of NáinShemeldurjSnaga-maudhûlThe Stone CouncilThe Vault of Durin