The Dead Marshes

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Dead Marshes Landscape Shot.png

The Dead Marshes is an area of swampland east of the Emyn Muil and bordered on the east by the Dagorlad plain, site of the ancient Battle of Dagorlad during the Last Alliance of Elves and Men.

Area.png Dagorlad
Region: The Wastes
Landmark(s): Ondoher's Folly
Levels: Mainly 105
Resource tier: T10
Dagorlad above Cirith Gorgor and the Udûn Valley


Dagorlad is an area within The Wastes.


Dagorlad is a vast dusty plain in the southeastern part of Rhovanion near Mordor in Middle-earth. It lies between the hills of Emyn Muil and the Cirith Gorgor, and is largely a treeless wasteland, bereft of life and beauty. It is immediately north of the Black Gate of the Morannon.
Its name in Sindarin means "Battle Plain" and refers to the major battle between the army of The Last Alliance of Elves and Men and the hordes of Mordor at the end of the Second Age. The area of this battle, full of death and rotting corpses, is now known as the Dead Marshes. Although the bodies of the dead are long gone, their ghastly shapes can still be seen floating ethereally beneath the surface of the blackish waters of the swamp known as the Dead Marshes.
Cirith Gorgor was the point where the mountain ranges of the Ered Lithui (Mountains of Ash) and the Ephel Dúath (Mountains of Shadow) met, to the northwest of Udûn and Mordor. It was sealed by the Morannon (Black Gate) and guarded by the two Towers of the Teeth, Carchost and Narchost.
In the west the uplands of Emyn Muil ended abruptly in the East Wall of Rohan. In the south the Anduin cascaded over Rauros, a great waterfall. In the east, although of lower elevation, the barren hills still ended in a steep edge.


Second Age Year 3434, The Last Alliance of Elves and Men

Introduction - High Elf

Current Period



Tham Durlan


Ondoher's Folly

Faramir, son of Ondoher
Faramir, son of Ondoher



Small Ranger camp in the Slag-hills

These quests unlocks in sets if 3. Turning in one quest from a set unlocks the next set. Completing this quest chain will unlock the final quests needed to unlock the fellowship crafting instances. The final quests are listed under The Slag-hills.
Note: If you only want to unlock the crafting instances, you simply need the sequence The Escape -> The War-party -> The War-leaders, and can ignore the other Lang Rhuven quests.


Settlements, Areas and Landmarks of The Wastes
Settlements: Camp of the HostHaerondir
Areas: Noman-landsDagorladSlag-hills
Landmarks: Tham DurlanNuiharnGuard Tower RuinsStore House Ruins Merchant shop RuinsFarm House RuinsInn RuinsNobel's House RuinsStable Ruins
CarchostDol AcharnDûm BohaFushaum GundLang RhuvenNarchostOndoher's FollySkoironk
Settlements and Landmarks of North Ithilien
Settlements: Henneth Annûn
Landmarks: Aelin VerenBâr ArothBâr TarnaherCaladuilCair AndrosThe CrossroadsField of CormallenImlad MorgulTorngrothUya HujûmThargelon
Settlements, Areas and Landmarks of March of the King
Settlements: Aragorn's PavilionCamp of the HostHenneth AnnûnMinas Tirith (After Battle)
Areas: Minas Tirith (After Battle)Pelennor (After Battle)Osgiliath (After Battle)North Ithilien
Landmarks: Aragorn's PavilionAelin VerenBâr ArothBâr TarnaherCaladuilCair AndrosThe CrossroadsField of CormallenImlad MorgulTorngrothUya HujûmThargelon
Regions of Mordor - not the expansion
March of the KingNorth IthilienThe Wastes
Regions of Mordor - The Expansion


Ephel Dúath Mountains
The Dead Marshes
The Wastes


The Steward of Gondor has sent Artamir, son of Ilcamir, to the Dead Marshes on a mysterious errand. Unfriendly eyes have tracked him to that vile swamp, and your quest is to hurry him on before his presence causes great mischief to another important mission…
Did Frodo and Sam come this way? After concluding Artamir’s story, players can engage in a session play experience to learn what befell the two hobbits as they crossed the Dead Marshes in the company of their treacherous guide
The Dead Marshes Session Play hints at the beginning of the Dawnless Day - which occurs a week later than the session play takes place.
  • At the beginning of the session play if one turns and looks to the sky in the South-east, the ominous clouds of the Dawnless Day are beginning to rise.
The Dead Marshes are closer to Mordor than is Gondor, and north of both, hence the necessity to look to the south and the East. (See the maps for relative location information.)


She introduces you to The Master of Horses across the cave from her location.
Once accessed, you can simply return to the cave to return to The Dead Marshes.




Dead Marshes map.jpg

The Harad Road
The Dead Marshes in relationship to the Black Gate

Creatures of the Dead Marshes

Regions of Gondor
Central Gondor • (The Dead Marshes) • Eastern GondorOld AnórienWestern GondorFar Anórien
Settlements and Landmarks of The Dead Marshes
Settlements: none
Landmarks: Artamir's CampMarshland OutpostThe Nerbyg NestsThe Lake of Dead FacesHaudh Aîr
Settlements, Areas and Landmarks of Western Gondor
Settlements: Dol AmrothCalembelLothgobelMorladOst LontirTadrentDínadabAlagrantSardolLancrath
Areas: Blackroot ValePaths of the DeadHavens of BelfalasLamedon
Landmarks: Blackroot Vale: TingobelThe Stone of ErechThe Hill of ErechLhingrothTarlang's NeckTarlang's Crown

Lamedon: TathrendalfThe Fallen BeaconMaegondBar ElirBandit Encampment
Havens of Belfalas: Abedec's WatchAmon LontirCaves of the AvorrimEdhellondEmyn ErnilHashadîrMakham MijannNendathTol AduialTol Fennas
The Court of the PrinceThe Swan Knight's KeepDocks of Dol AmrothThe Court of the FountInzibel's WalkLibrary of SaphadzîrThe Harper's Court
Paths of the Dead: Kêr IzelKêr BrasThe Shadow-watchLenn Dûskud