Creatures

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Throughout Middle-earth you will find many different types of creatures, which may or may not be aggressive, running the gamut from humans to "common beasts" and even monsters.

Naming Conventions

In LOTRO, and at LOTRO-Wiki.com there are two terms used to refer to enemies. While often used interchangeably, consistent usage on the Wiki is defined by:
  • At LOTRO-Wiki, use "Mob" when referring to enemies encountered within INSIDE an an Instance or Dungeon.
  • At LOTRO-Wiki, use "Creature" when referring to enemies OUTSIDE an instance, prowling the landscape
LOTRO Threat Indicator
A third term: Non-player Character (or NPC), is used to describe characters which are not agressive toward the Player Character, but who may be toward others.
A "guard" is a typical NPC who will attack any approaching Creature or MOB, but who will ignore Player Characters and their allies.

Generic, Computer Gaming Usage

Back in the early days of on-line gaming called MUD -- Multi User Dungeons -- the term "Mob" derived from shorthand usage to describe a "Mobile" or "Mobile OBject" as opposed to a static object. That object was usually, but not always, a hostile enemy or "monster." Today, those Mobs would be called "Pathers" as they are moving in some computer described, usually repetitive and therefore predictable, path. [1]
  • In MMOs today, the term Mob has come to be a generic term describing any enemy -- static or moving -- that can be attacked by a player; a hostile, computer-controlled, non-player character (NPC). Depending upon the game, all such characters in a game may be referred to as "mobs"; or usage of the term may be limited to hostile NPCs and/or NPCs vulnerable to attack. The various terms are frequently used interchangeably by players simply to describe any animal or race or creature in the game who will attack you. The distinction is more often simply player jargon whose usage varies from player to player than any actual difference.
Also, in MMOs today and especially LOTRO, enemies don't have to be mobile. They frequently simply lie in wait for the unsuspecting player to approach or may be completely invisible until the unsuspecting player is attacked. Enemies may be aggressive or neutral, social or single, beast or humanoid, dumb or 'intelligent'.
  • Creatures on landscape generally have a threat radius of seven meters (less in Rohan), and show a white indicator overhead when they become aware of a nearby player and are preparing to attack.
  1. Mob definition at Wikipedia.

Creatures by Location

See Creatures by Location
Creatures are sorted by the region in which they can be found. Keep in mind that their difficulty and type are also related to each region, just as character progression. This list is sorted by the order a character normally encounters those regions. (Moria is listed by area.)
Bree-land map.jpg
Bree-land Creatures
Ered Luin map.jpg
Ered Luin Creatures
Shire map.jpg
The Shire Creatures
North Downs map.jpg
The North Downs Creatures
Lone-lands map.jpg
The Lone-lands Creatures
Evendim map.jpg
Evendim Creatures
Trollshaws map.jpg
The Trollshaws Creatures
Misty Mountains map.jpg
The Misty Mountains Creatures
Angmar map.jpg
Angmar Creatures
Forochel map.jpg
Forochel Creatures
Ettenmoors map.jpg
(PvMP) Ettenmoors Creatures
Eregion map.jpg
Eregion Creatures
Walls of Moria map.jpg
The Walls of Moria Creatures
Great Delving map.jpg
The Great Delving Creatures
Zelem-melek map.jpg
Zelem-melek Creatures
Durin's Way map.jpg
Durin's Way Creatures
Nud-melek map.jpg
Nud-melek Creatures
Silvertine Lodes map.jpg
The Silvertine Lodes Creatures
Redhorn Lodes map.jpg
The Redhorn Lodes Creatures
Waterworks map.jpg
The Water-works Creatures
Flaming Deeps map.jpg
Flaming Deeps Creatures
Foundations of Stone map.jpg
The Foundations of Stone Creatures
Zirakzigil map.jpg
Zirakzigil Creatures
Lothlórien map.jpg
Lothlórien Creatures
Mirkwood map.jpg
Mirkwood Creatures
Dunland map.jpg
Dunland Creatures
Gap of Rohan map.jpg
Gap of Rohan Creatures
Ring of Isengard map.jpg
Nan Curunír Creatures
Great River map.jpg
The Great River Creatures
East Rohan map.jpg
East Rohan Creatures
Wildermore map.jpg
Wildermore Creatures
West Rohan map.jpg
West Rohan Creatures
Entwood map.jpg
Entwood Creatures
Blackroot Vale map.jpg
Blackroot Vale Creatures
Lamedon map.jpg
Lamedon Creatures
Havens of Belfalas map.jpg
Havens of Belfalas Creatures

Creatures by Type

See Creatures by Type

Visual indicators within the UI reveal certain information about the difficulty of creatures. The color of a creature's name is relative to a character's level and the portrait frame indicates the difficulty type of a creature.


Relative name color

The color of creature names give a quick indication of the difference between a creature's level compared to the character examining it. Creatures much higher than a player's skill level are prone to deflect or nullify attacks making it more difficult and sometimes impossible to defeat them while aggressive creatures will ignore a character nine or more levels above his own level.

Creatures-Grey.png
Grey - 9 or more levels below the character's level (yields no XP)
Creatures-Green.png
Green - 6-8 levels below
Creatures-Turquoise.png
Turquoise - 3-5 levels below
Creatures-Blue.png
Blue - 1-2 levels below
Creatures-White.png
White - Same level as yourself
Creatures-Yellow.png
Yellow - 1-2 level above
Creatures-Orange.png
Orange - 3-4 levels above
Creatures-Red.png
Red - 5-7 levels above
Creatures-Purple.png
Purple - 8 or more levels above (yields no XP)
Most attacks deflected


Difficulty types

Together with a creature's level, difficulty type determines certain attributes such as morale, power, resistances and mitigations. Normal creatures are easily defeated while Arch-nemesis creatures require planning and cooperation to defeat. The prefix Rare on a difficulty level when hovering the mouse determines if it's a normal enemy or one that spawns at different areas and can be found prowling about. Types range from Swarm and Normal to Arch-nemesis. Combat NPCs aligned with the Free Peoples have an similar difficulty type scale ranging from Swarm to Hero. The difficulty type is revealed by hovering the mouse cursor over a creature or looking at its portrait frame.

Creatures-Swarm.jpg
Swarm
Creatures-Swarm.jpg
Swarm
Creatures-Normal.jpg
Normal
Creatures-Normal.jpg
Normal
Creatures-Rare Normal.jpg
Rare Normal
Freep-Signature.jpg
Freep Signature
Creatures-Signature.jpg
Signature
Creatures-Rare Signature.jpg
Rare Signature
Freep-Defender.jpg
Freep Defender
Creatures-Elite.jpg
Elite
Creatures-Rare Elite.jpg
Rare Elite
Freep-Master Defender.jpg
Freep Master Defender
Creatures-Elite Master.jpg
Elite Master
Creatures-Rare Elite Master.jpg
Rare Elite Master
Freep-Avenger.jpg
Freep Avenger
Creatures-Nemesis.jpg
Nemesis
Creatures-Rare Nemesis.jpg
Rare Nemesis
Freep-Hero.jpg
Freep Hero
Creatures-Arch-Nemesis.jpg
Arch-nemesis
Creatures-Rare Arch-nemesis.jpg
Rare Arch-nemesis
See Creatures by Type for all different types.

Creatures by Genus

See Creatures by Genus
Creatures are sorted by their Genus and then by Species. There are many different species of creatures wandering around Middle-earth and some are neutral while others are purely evil.


Bestiary

Creatures-Beasts.jpg
Beasts
Creatures-Spiders And Insects.jpg
Spiders and Insects
Creatures-Critter.jpg
Critters
Creatures-Creatures Of Nature.jpg
Creatures of Nature
Creatures-Dragon Kind.jpg
Dragon-kind

Humanoids

Creatures-Dwarf.jpg
Dwarves
Creatures-Man.jpg
Men
Creatures-Giant Kind.jpg
Giant-kind
Creatures-Orc Kind.jpg
Orc-kind
Creatures-Troll Kind.jpg
Troll-kind
Creatures-Ancient Evil.jpg
Ancient Evil
Creatures-The Dead.jpg
The Dead

Others

Siegecraft

Adding new Creatures