Creature

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Throughout Middle-earth you will find many different types of creatures, which may or may not be aggressive, running the gamut from humans to "common beasts" and even monsters.

Naming Conventions

In LOTRO, and at Lotro-Wiki.com there are two terms used to refer to enemies. While often used interchangeably, consistent usage on the Wiki is defined by:
  • At Lotro-Wiki, use "Mob" when referring to enemies encountered INSIDE an Instance or Dungeon.
  • At Lotro-Wiki, use "Creature" when referring to enemies OUTSIDE an instance, prowling the landscape
LOTRO Threat Indicator
A third term: Non-player Character (or NPC), is used to describe characters which are not aggressive toward the Player Character, but who may be toward others.
A "guard" is a typical NPC who will attack any approaching Creature or MOB, but who will ignore Player Characters and their allies.

Generic, Computer Gaming Usage

Back in the early days of on-line gaming called MUD -- Multi User Dungeons -- the term "Mob" derived from shorthand usage to describe a "Mobile" or "Mobile OBject" as opposed to a static object. That object was usually, but not always, a hostile enemy or "monster." Today, those Mobs would be called "Pathers" as they are moving in some computer described, usually repetitive and therefore predictable, path. [1]
  • In MMOs today, the term Mob has come to be a generic term describing any enemy -- static or moving -- that can be attacked by a player; a hostile, computer-controlled, non-player character (NPC). Depending upon the game, all such characters in a game may be referred to as "mobs"; or usage of the term may be limited to hostile NPCs and/or NPCs vulnerable to attack. The various terms are frequently used interchangeably by players simply to describe any animal or race or creature in the game who will attack you. The distinction is more often simply player jargon whose usage varies from player to player than any actual difference.
Also, in MMOs today and especially LOTRO, enemies don't have to be mobile. They frequently simply lie in wait for the unsuspecting player to approach or may be completely invisible until the unsuspecting player is attacked. Enemies may be aggressive or neutral, social or single, beast or humanoid, dumb or 'intelligent'.
  • Creatures on landscape generally have a threat radius of seven meters (less in Rohan), and show a white indicator overhead when they become aware of a nearby player and are preparing to attack.

Creatures by Location

See Creatures by Location
Creatures are sorted by the location in which they can be found. Keep in mind that their difficulty and type are also related to each region, just as character progression. This list is sorted by land and then region, the order a character normally encounters those locations.

Eriador (1-50)


Bree-land Creatures

Ered Luin Creatures

The Shire Creatures

Swanfleet Creatures

Cardolan Creatures

North Downs Creatures

Lone-lands Creatures

Evendim Creatures

Trollshaws Creatures

Misty Mountains Creatures

Angmar Creatures

Forochel Creatures

Eregion Creatures

Enedwaith Creatures

Dunland Creatures

(PvMP) Ettenmoors Creatures

Rhovanion (50-140)


Moria Creatures

Lothlórien Creatures

Southern Mirkwood Creatures

Northern Mirkwood Creatures

Iron Hills Creatures

Ered Mithrin Creatures

Vales of Anduin Creatures

Wells of Langflood Creatures

Elderslade Creatures

Gundabad Creatures

Rohan (70-95)


The Great River Creatures

East Rohan Creatures

Wildermore Creatures

West Rohan Creatures

Gondor (95-140)


Western Gondor Creatures

Central Gondor Creatures

Eastern Gondor Creatures

Old Anórien Creatures

Far Anórien Creatures

Anórien (After Battle) Creatures

Ithilien Creatures

The Wastes Creatures

King's Gondor Creatures

Mordor (105-130)


Plateau of Gorgoroth Creatures

Mordor Besieged Creatures

Morgul Vale Creatures

Creatures by Type

See Creatures by Type

Visual indicators within the UI reveal certain information about the difficulty of creatures. The color of a creature's name is relative to a character's level and the portrait frame indicates the difficulty type of a creature.


Relative name colour

The colour of creature names give a quick indication of the difference between a creature's level compared to the character examining it. Creatures much higher than a player's skill level are prone to deflect or nullify attacks making it more difficult and sometimes impossible to defeat them while aggressive creatures will ignore a character nine or more levels above his own level.


Grey - 9 or more levels below the character's level (yields no XP)

Green - 6-8 levels below

Turquoise - 3-5 levels below

Blue - 1-2 levels below

White - Same level as yourself

Yellow - 1-2 level above

Orange - 3-4 levels above

Red - 5-7 levels above

Purple - 8 or more levels above (yields no XP)
Most attacks deflected


Difficulty types

Together with a creature's level, difficulty type determines certain attributes such as morale, power, resistances and mitigations. Normal creatures are easily defeated while Arch-nemesis creatures require planning and cooperation to defeat. The prefix Rare on a difficulty level when hovering the mouse determines if it's a normal enemy or one that spawns at different areas and can be found prowling about. Types range from Swarm and Normal to Arch-nemesis. Combat NPCs aligned with the Free Peoples have an similar difficulty type scale ranging from Swarm to Hero. The difficulty type is revealed by hovering the mouse cursor over a creature or looking at its portrait frame.


Swarm

Swarm

Scion Swarm

Normal

Normal

Rare Normal

Scion Normal

Good Signature

Signature

Rare Signature

Scion Signature and above

Defender: Freep, NPCs

Elite

Rare Elite

Master Defender: Freep, NPCs

Elite Master

Rare Elite Master

Avenger: Freep, NPCs

Nemesis

Rare Nemesis

Hero: Freep, NPCs

Arch-nemesis

Rare Arch-nemesis
See Creatures by Type for all different types.

Creatures by Genus

See Creatures by Genus
Creatures are sorted by their Genus and then by Species. There are many different species of creatures wandering around Middle-earth and some are neutral while others are purely evil.


Bestiary


Beasts

Spiders and Insects

Critters

Creatures of Nature

Dragon-kind

Humanoids


Dwarves

Men

Giant-kind

Orc-kind

Troll-kind

Ancient Evil

The Dead

Unseen

Others

Siegecraft

Adding new Creatures