Crafting

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Contents

Getting Started

Making a choice

To start crafting, you must first play through the initial series of quests and move out into the wider world. In various towns throughout Middle-earth, you will find a Master or Mistress of Apprentices who will help you select your vocation. Each vocation is made up of three professions, as shown below. At least one workplace of each type is near each Master or Mistress of Apprentices, so that you can immediately begin crafting. A Provisioner is also nearby, to sell you tools and some of the necessary ingredients.


Spend some time to carefully select your Vocation and its associated professions. Some Professions are very difficult and expensive to advance, while others are very easy. Perhaps the easiest vocation is Explorer because two of the professions (Prospector and Forester) allow gathering of resources and the third (Tailor) requires hides, which are readily available resources.


Easy Professions - Farmer, Prospector, Forester, Cook

Harder Professions - Tailor, Metalsmith, Weaponsmith, Woodworker

Very Hard Professions - Jeweller, Scholar.


Note: A character may change vocations at any time, however you will lose ALL progress and recipes memorized in any profession that is not available in your new vocation.


Vocation
Professions
Armourer
MetalsmithProspectorTailor
Armsman
ProspectorWeaponsmithWoodworker
Explorer
ForesterProspectorTailor
Historian
ScholarFarmerWeaponsmith
Tinker
CookJewellerProspector
Woodsman
FarmerForesterWoodworker
Yeoman
CookFarmerTailor


Craft Training

Near each Master or Mistress of Apprentices, there is a Provisioner and Novice-level Crafting Trainers of all types. The Trainers are stationed at the assorted workplaces that are needed to engage in crafting tasks. Between the Provisioner and the Crafting Trainers of your chosen professions, you can acquire most of the items you need to begin crafting. All crafts require the correct tools, raw materials, and a workplace to perform the task. For instance, woodworking requires a set of woodworking tools, a supply of wood (that can be found throughout your travels in Middleearth), and a workbench. (You receive our initial tools when you choose a profession.) Workbenches are found in many locations in most towns.


Crafting levels

Tier Level
Proficiency Points Needed Mastery Points Needed
1
Apprentice 200 Master Apprentice 400
2
Journeyman 280 Master Journeyman 560
3
Expert 360 Master Expert 720
4
Artisan 440 Master Artisan 880
5
Master 520 Grand Master 1040
6
Supreme 600 Supreme Master 1200

Each profession is broken up into levels or tiers, and each tier has specific requirements that must be met to advance to the next tier. Every time you create a new item in a given profession, you are rewarded with Crafting Points. After a requisite number of Crafting Points have been earned, you will be rewarded with a new title, and you may find that you need to complete a task — a crafting quest — to advance to the next tier of that profession. To see the different tiers look at the nearby table. After you successfully complete a tier (for example, moved from Apprentice to Journeyman), you will have new crafting actions to try. For example, an Apprentice Prospector can only mine for Tin and Copper. A Journeyman Prospector can also mine for Barrow-iron and Silver. This type of progression continues for all five tiers of each profession.

Completing each tier is not all there is to crafting. Completing the first tier of crafting (from Apprentice to Journeyman), merely demonstrates that you are a Proficient Apprentice. You are not yet a Master in those crafting acts. Your initial Proficiency-level crafting bar (denoted with a brown anvil), has been filled up and a new Mastery-level crafting bar (denoted with a gold anvil) is now available. To achieve Mastery, continue performing the Apprentice crafting actions. For example, using the Prospector from above, you will want to mine for both Barrow Iron to advance your tier and Copper to advance your Apprentice tier toward Mastery.


Proficiency

Your level of experience is illustrated by anvil icons next to the tier's name. There are two anvil colors; brown representing proficiency and gold representing master.

Mastery

After mastering a profession tier, each time you craft an item for that tier, you have the chance to receive a critical success. To access your mastery options there is a mastery tab at the bottom of the crafting window below your recipe ingredients.


The normal critical success rate is 5% chance to create a critical item. There are a couple different outcomes when you produce a successful critical.


To view a list of rare mastery components check out the Mastery Components Index (By Profession).

Recipes

In order to craft an item, the crafter must know the recipe. Recipes are either given, purchased, or dropped from treasure or mobs. Each recipe is specific to a profession but most items can be used by someone outside of that profession.


Types of Recipes

Crafters use recipes to create various items from the different professions. There are several different types of recipes available to your character.

Type of Recipe
Description
Basic
Each tier has a number of basic recipes that are provided for you once that tier is available.
Vendor
This recipe can be purchased from a Novice or Expert profession NPC.
For example: The Heavy Quilted Armour Recipe can be purchased from a Novice Tailor.
Dropped
Other recipes are found as drops, also known as loot, from various Creatures.
Single Use
This recipe can only crafted once and then it is removed from your recipe list.
Note: Quest recipes are generally single-use and do not offer crafting XP.


Recipes and Indexes

There are several recipes for each profession and to list them all is crazy, but we tried our best!

Icon
Recipes Recipe Indexes
Cook Recipe-icon.png
Cook Recipes Cook Recipe Index
Farmer Recipe-icon.png
Farmer Recipes Farmer Recipe Index
Forester Recipe-icon.png
Forester Recipes Forester Recipe Index
Jeweller Recipe-icon.png
Jeweller Recipes Jeweller Recipe Index
Metalsmith Recipe-icon.png
Metalsmith Recipes Metalsmith Recipe Index
Prospector Recipes Prospector Recipe Index
Scholar Recipe-icon.png
Scholar Recipes Scholar Recipe Index
Tailor Recipe-icon.png
Tailor Recipes Tailor Recipe Index
Weaponsmith Recipe-icon.png
Weaponsmith Recipes Weaponsmith Recipe Index
Woodworker Recipe-icon.png
Woodworker Recipes Woodworker Recipe Index

Crafting Guilds

Crafting Guilds provide additional paths of advancement for many professions.

Membership in a crafting guild is exclusive - you may only be a member of one crafting guild at a time.

You may choose to join a different crafting guild, but bear in mind that you must abandon all guild recipes and progress gained from your current guild in order to join a new one.

Guild Hall Locations


The Craft

Recipes require ingredients in order to create items. These ingredients can range from cooking ingredients to mining ore to hides from animals. Some ingredients are used to make components for other item recipes or may be used directly for those items.

Gathering Resources

Crafting materials are found throughout Middle-earth on Vendors, as loot drops or ground spawns, or in the assorted chests and crates around the world. Raw materials for crafting consist of ores, woods, gems, seeds, cooking supplies, dye components, hides and lore items.


All of these assorted materials can also be found in chests scattered throughout the landscape and in dungeons.


Tools and Facilities

Professions
Facility
Cook
CampfireOvenSuperior Oven
Jeweller
WorkbenchSuperior Workbench
Metalsmith
ForgeSuperior Forge
Scholar
Superior Study
Tailor
WorkbenchSuperior Workbench
Weaponsmith
ForgeSuperior Forge
Woodworker
WorkbenchSuperior Workbench

Once you have chosen your vocation, your first stop should be at the local Provisioner, to buy the tools you will need to begin gathering your necessary raw materials. For some items, many of the raw materials can also be acquired at the Provisioner or a tradesman.


Every profession has a necessary tool that must be equipped on your character sheet to use it, and a necessary place to actually do the work. Professions that produce items (ie: non-gathering) require Crafting Facilities to turn gathered resources into crafted materials and items.


External Links

Draznar's Crafting Guide and Links - Excellent guide
A beginner's guide to crafting -- Lord of the Rings Online Vault
LOTRO-crafting.com - ultimately aiming to be the eqtc of lotro
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