Conviction

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Conviction
  • 30.2m Range
  • Melee Skill
  • Radius: 30m
  • Skill Type: Buff, Heal
  • Finishing Skill
  • Boosts your defences and heals nearby allies.

  • This skill is most powerful when you have used Impressive Flourish and Maddening Strike in sequence.

  • Heals ... Morale initially.
    Heals ... Morale every 3 seconds for 9 seconds.
  • +... Critical Defence
    +... Tactical Mitigation
    +1% Tactical Mitigation
  • Duration: 1m
  • Cost: [1,210 at Level 150] Power
  • Requires:
  • Clears All Gambits
  • Cooldown: 1s

General Information

Class: Warden

Level: 16

This gambit functions the same in both the In the Fray and the Assailment stances.

Effects

Using this skill places the  Enduring Tactical Armour Use effect on the Warden and the  Conviction effect on the Warden and nearby allies.

Trait Information

The set bonus Elegant Finish in the Determination trait tree increases the Tactical Mitigation percentage buff by 2%.
The trait Thick Skin in the Determination trait tree increases the Critical Defence and Tactical Mitigation rating buffs by 20%.
The trait Fellowship Protector in the Determination trait tree adds a Physical and Tactical Mitigation rating buff to this skill, which grows stronger as more fellowship members are near you.

Tactical Information

This Gambit is a Finisher in the Impressive Flourish Gambit Chain. The heal-over-time is increased by 20% if  Finishing Blow - Impressive Flourish is active before Conviction. The Critical Defence and Tactical Mitigation buffs are also increased by approximately 33% under the same condition.