| "The three of you are hereby banished from Edoras." - Gríma Wormtongue
Due to Update 12, Helm's Deep - November 20, 2013, this skill is now obsolete.
|Level||Negates ...||Reflects ...||Power cost per second|
Training this skill will replace Air-lore.
The trait Improved Flanking causes the target of this skill to receive flank heals.
The trait Knowledge of the Past enhances this skill by giving it 20% chance to restore 50-55 power.
The trait set bonus for The Keeper of Animals (4) increases the chance to negate damage while under the influence of Continual Air-lore to 100%.
Using this skill causes Charged Air to occur on a friendly target.
Continual Air-lore is a small buff that applies a chance to negate and reflect damage to your target. You can apply it to your pet while soloing or to a member of your fellowship who takes much damage if you're in a group. If you trait deep into The Keeper of Animals (4) trait line, the chance to negate damage will become 100%. However, even with a 100% chance, the amount of absorbed and reflected damage is so low that the skill almost always is not worth the power cost. The main reason to use this skill (if at all) is for the fun animation.
As with all skills and gear that negates a set amount of damage, the less damage your enemies individually deal, the more powerful the skill relatively gets. Imagine fighting twenty crows at once that deal ~50 damage each hit individually. If traited, Continual Air-lore now all of a sudden reduces almost 50% of your incoming damage! This way, Air-lore can be great for trivial content.
There is another use for this skill apart from the absorb and reflect, though: with the Improved Flanking trait equipped, heals from flank events will also apply to the target of Continual Air-lore, in addition to to yourself. If you have this trait equipped, it is useful to keep this skill active all the time.
The maximum range of 40 meter makes the skill deactivate if the target upon which it is used moves out of this range, away from the Lore-master.