Combe

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Settlement.png Combe
Region: Bree-land
Location: [28.6S, 49.2W]
Combe.jpg

Location

Combe is a settlement and an area in Bree-land. [28.6S, 49.2W]

This fine town is located at the road from Bree to Archet and a smaller road forks off to Chetwood and Combe's lumberyard. New man characters arrive here on their way to explore the Middle-earth; they will find appropriate services, adventures and mysteries to unwind. The residents are well aware of the tragedy that happened in Archet and welcomes any helping hand to resolve problems or prevent the brigands to spread further.

Combe hosts several interiors for crafting, combat training, and quests. Among them is found a bard, a kinship clerk, armour & weapon vendors, a crafting hall with trainers and vendors, class trainers, and more. See the interiors respectively for further details.


Landmarks & Interiors

Services

Mailboxes

Crafting

Travelling

Destination Region Cost Prerequisites
South Bree Bree-land 1 Silver 
Celondim (Swift) Ered Luin 1 Silver 
Michel Delving (Swift) The Shire 1 Silver 
Thorin's Gate (Swift) Ered Luin 1 Silver 

Quests

See "starting quests" and the interiors for more quests

Starting
Involving


NPCs

See list of all NPCs within Combe.

Services & Equipment

NPC Function Coords
HumanM.png Jack Cloverdale Stable-master [28.6S, 49.5W]
Weapons and Armour
HumanM.png Mag Hardhammer Light Armoursmith [28.3S, 49.5W]
HumanM.png Nate Fleetfoot Medium Armoursmith [28.3S, 49.5W]
HumanM.png Morgan Darkraven Bowyer [28.4S, 49.5W]
HumanM.png Karl Quickfire One-handed Weaponsmith [28.3S, 49.4W]
HumanM.png Lowell Wickham Two-handed Weaponsmith [28.3S, 49.4W]
The armour and weapons are for levels 5 to 9.

Others

NPC Function Coords
HumanM.png Burl Beeman Quest [28.4S, 49.5W]
HumanM.png Combe Stable-helper Quest [28.6S, 49.5W]
HumanM.png Constable Sageford Quest [28.6S, 49.2W]
HumanF.png Gail Catchpole Quest [28.5S, 49.5W]
HumanM.png Geoffrey Fuller Quest [28.5S, 49.1W]
Horse.png Horse Quest [28.6S, 49.5W]
HumanM.png Leighton Howard Quest [28.6S, 49.7W]
HumanF.png Maida Woodwright Quest [28.6S, 49.4W]
HumanM.png Roderick Carver Quest [28.9S, 48.7W]
HumanM.png Rurik Fennel Quest [28.8S, 49.6W]
HumanM.png Ted Pickthorn Quest [28.5S, 49.0W]
Human.png Guard Free Peoples
HumanM.png Farmer
AllRaces.png Townspersons
Human.png Woodcutters

Civic Structures and Facilities

Notice: The different locations within this section individually list quests, services, NPCs, and more, which pertain to each of them.

The Comb and Wattle Inn

The Comb and Wattle Inn and the Stable
See The Comb and Wattle Inn for more details.

The Comb and Wattle Inn is found in Combe.[28.7S, 49.3W]

Located at the heart of Combe it is strange how shabby and worn this inn is; it may hardly be the result of the unpleasant ruffians who complain about food and whatever. Lizbeth Honeymeade, the Tavern Keep, works hard to provide best possible service but.... During festivals this place livens up a bit as members of the Inn League empty the storage of Beakbreaker Ale.


Combe Crafting Hall

Combe Crafting Hall
See Combe Crafting Hall for more details.

Combe Crafting Hall is an indoor craft-faire in Combe. [28.8S, 48.6W]

The crafting hall is located a short distance east and uphill from the centre of Combe, along the way to Chetwood. This crafting facility provides trainers for all sorts of crafting professions. Its Mistress of Apprentices, who is Jill Brushwood, is happy to help any fledgling crafter to acquire a vocation and to give direction to proper trainers. Crafters that wish to find a crafting guild should meet Rob Burrows, the Master of Crafting Guilds.


Training Hall

The Training Hall, sharing porch with the Inn
See Training Hall for more details.

Training Hall is an interior in Combe. [28.7S, 49.3W]

This training hall is located just east of the Comb and Wattle Inn, sharing the same porch for entrance. Here adventurers and warriors sharpen their skills and obtain training and class related items and recipes.

  • Class trainers


Maps

Map of Bree-land


Lore

"Bree was the chief village of the Bree-land, a small inhabited region, like an island in the empty lands round about. Besides Bree itself, there was Staddle on the other side of the hill, Combe in a deep valley a little further eastward, and Archet on the edge of the Chetwood. (...) Most of the inhabitants of Bree and Staddle, and many even from Combe and Archet, were crowded in the road to see the travellers start." — The Fellowship of the Ring, by Tolkien
One of the four settlements that together made up the Bree-land, Combe lay in a deep valley on the eastern side of the Bree-hill. It was somewhat to the north of Staddle, but not so distant from Bree as Archet on the fringes of the Chetwood. Its name comes ultimately from an Old English word cumb meaning a deep valley. Probably founded before TA 1300. — lorebook




Settlements and Landmarks of Combe
Settlements: Combe
Landmarks: Cartwell's HouseThe Comb and Wattle InnCombe Crafting HallEllie Cutleaf's HouseTraining Hall
Settlements, Areas and Landmarks of Bree-land
Settlements: ArchetBreeCombeStaddle
Areas: AndrathArchet DaleBrandy HillsThe BrandywoodBree-land HomesteadsBucklandChetwoodEastern Bree-fieldsFar ChetwoodHengstacer FarmThe HorsefieldsThe Midgewater MarshesNen HarnNorthern Barrow-downsNorthern Bree-fieldsThe Old ForestSouthern Barrow-downsSouthern Bree-fieldsStarmere LakeWeather Hills
Landmarks: Within eastern Bree-land: Big StaddlemereBindbale's RestBlackwold HeadquartersBrigand CaveCombe Lumber CampThe Crumbled CourtGoblinhole RuinsGrobo Dogwort's HouseMarshwater FortMidgewater PassThe Mustering CaveOld Bauman's FarmOst AlagosOst BaranorSilverwellSkunkwood's FarmStaddle FallsStump FieldSunken StonesTorthanns CampWeatherwayWolf DenWoodsedge RuinsThe Yellow Tree