|Character Topics: Getting Started, Character Stats, Races, Classes, Skills, Traits, Cosmetic|
Players may have up to maximum 17 characters per server per account; the base limitations are:
- Subscribers (VIP) are limited to five characters
- Premium players are limited to three characters
- Free to Play players are limited to two characters
Level represents the experience and strength of characters, including player characters and most non-player characters, both friendly and enemy. The maximum level (or "level cap") is 100 since Update 14. Each level requires an increasing amount of experience points, regardless of race or class.
Character statistics are values that determine how effective your character is at dealing and defending against damage, resisting negative effects, healing, and much more. Stats are influenced by level, equipment, traits, buffs and debuffs.
- See Character Stats for more details
- See Starting Stats
All characters have the same equipment slots, but due to proficiency limitations may not be able to use them all.
This is a tab on the Character Journal page in game. It allows you to set up a biography about your character, including a description and a family tree.
To create a familial relation, you can target another player character and use the /adopt command. This makes them your offspring, assuming your generation is a higher number than theirs. Being in a familial relation grants both character a new title. For example: Mother of (name) & Son of (name).
- Total Renown
- Progress to Next Rank
- Killing Blows
- Kills above Rating
- Kills below Rating
- Highest Rating Defeated
Destiny Points are a type of game "currency" that can be used to buy temporary buffs. You earn 200 destiny points for every level your character gains after level 9.
Destiny points may only be spent by VIP accounts.
Character Levels and Experience Points
A character's level is determined by the total amount of Experience Points (abbreviated XP) which that character has gained over his or her lifetime. XP is granted for defeating enemies and for completing quests, deeds or crafting according to the difficulty of the task that was completed, relative to the current level of the character. XP is granted from kills you initiate on your own or if another character dealt damage before you -- see Open Tapping and Experience points for important details.
Enemies have a designated level (which can be seen by clicking on the enemy). This level determines their health and strength, and helps the player recognize enemies that are appropriate opponents for him or her. A more detailed explanation of enemy levels and the challenges they present can be found here. Enemies who are nine or more levels beneath you will not grant any XP, even if they are Elite or Master Elite enemies.
Similarly, quests have designated levels (seen in the Quest Log) which indicate to the player how difficult they will be for his or her character to complete. For example, a level 10 character will receive a great deal of XP for completing a level 15 quest (if indeed he or she can manage to do so), while the same character, upon completing a level 5 quest, will receive barely any XP at all.
The following chart illustrates the point at which the character will gain each level and the increase in XP needed from the previous level to achieve this. For instance, the character will gain level 5 at 950 XP, which is a gain of 400 XP from when he or she hit level 4.