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All Lore-master Traits cost 11 25 to slot.
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| Name
| Description
| Level
| Deed/Quest
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| Dúnadan-learning
| You are well versed in the knowledge of the Dúnedain and their signs, allowing you to increase their duration and effectiveness. This includes: Sign of Righteousness and Sign of Vigilance.
| 20
| Use Signs of Power or Battle 1,000 times (100/day)
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| Master of Beasts
| Your knowledge of the Signs of the Wild gives you greater control over them, lessening their cost and enhancing their duration. This also enables these signs to remove poison, fear, wound, and disease effects from your companion.
-10% Sign of the Wild Skills Power Cost +120s Sign of the Wild Skills Durations Removes Poison, Fear, Wound, Disease debuffs from Companions
| 6
| Use Sign of Protection 500 times (175/day)
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| Beast-lore
| The Combat Prowess of your companions is increased. This includes attack, defense, and stealth detection.
Your animals have increased health, increased power, attack faster and deal more damage.
| 8
| Use Sign of the Wild: Rage 300 times (60/day)
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| Hardy Bear
| The Power of your bear-friend is increased.
| 15
| Complete the class quest A Well-ordered Mind
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| Light of Hope
| Beacon of Hope has a lower Morale cost, recovers faster and has a shorter cast time.
-40% Beacon of Hope Morale Cost -10s Beacon of Hope Cooldown -1s Beacon of Hope Induction
| 4
| Use Beacon of Hope 600 times (120/day)
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| Healer
| You gain a number of bonuses to your healing and restorative skills.
-15% Healing, Cure, and Power Restoration Skills Power Costs -50% Healing Skills Induction +10% Healing
| 10
| Heal your fellows with Leechcraft 250 times (40/day)
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| Proof against All Ills
| Your Tend the Sick and Leechcraft works on all fellowship members within an area-of-effect. This also enables Leechcraft to be used in combat.
| 30
| Use Tend the Sick 300 times
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| The Wild and Ward
| Your Sign of Wild: Protection now grants your companions mitigation bonuses versus Frost and Flame.
| ??
| Use Sticky Gourd 350 times
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| Name
| Description
| Level
| Deed/Quest
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| Flame of Anor
| Your fire-based skills inflict 10% greater damage.
| 30
| Complete the class quest A Lore-master's Will
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| Tactically Adept
| Some of your tactical skills have a lower cost to your Power.
-3% Tactical Skills Power Cost
| 30
| Use Share the Power 750 times Labelled as Magic Adept in the Deed Log
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| Master of the Staff
| Staff-Strike is more damaging, can stun opponents and will do bonus damage on flanked enemies. Your training also makes you more confident in battle.
+5% Maximum Morale
| 1
| Use Staff-Strike against your foes 600 times
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| Harmony with Nature
| Reduces power costs and the casting time of your overt displays of nature's wrath. This includes: Cracked Earth, Gust of Wind, Test of Will, Light of the Rising Dawn, and Ents go to War.
-15% Nature's Wrath Skills Power Cost -25% Nature's Wrath Skills Inductions
| 22
| Use Cracked Earth 400 times
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| Awareness of Body
| This gives you a reduction to the morale costs on overt displays of nature's wrath. This includes: Cracked Earth, Gust of Wind, Test of Will, Light of the Rising Dawn, and Ents go to War.
-40% Nature's Wrath Skills Morale Cost
| 30
| Use Wisdom of the Council 100 times (15/day)
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| Knowledge of the Past
| All of your skills have a chance to restore a small amount of Power.
| 30
| Use Ancient Wisdom 300 times
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| Improved Sign of Wizardry
| Your understanding of the Signs of Wizards has increased, lending some increased power to your secret sign.
+15% Sign of Battle: Wizardry Damage
| ??
| Strike with Sign of Battle: Wizard's Fire 750 times
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| Improved Storm-lore
| Your knowledge of Storms has increased causing you to make your Storm-lore More Dangerous.
+25% Storm-lore Damage
| ??
| Strike with Storm-lore 250 times
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Set Bonuses
Legendary Traits
All Legendary Traits cost 101 25 to slot.
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