Captain Trait Sets
|Alert Guard||Your Defensive Strike now also provides an increase to your Parry.||1||Use Defensive Strike 300 times (100/day)|
|Echoing Shout||Your Threatening Shout now affects up to 3 targets.||26||Use Threatening Shout 500 times|
|Improved Routing Cry|| Your Routing Cry draws the attention of your enemies.
Routing Cry gains Force Attack for 10s
|20||Use Routing Cry 750 times|
|Captain's Victory||The Power-enhancing effects provided by your Herald of Victory or Standard of Victory are more effective.||34||Summon your Herald of Victory 60 times (15/day)|
|Defiance|| Your Last Stand lasts longer, and you are healed when it ends.
+10s Last Stand Duration
|30||Complete the quest A Captain's Standard|
|Composure||Time of Need costs 50% less Morale and resets the cooldowns on most of your 'on-defeat' skills.||50||Use the Time of Need skill 50 times (5/day)|
|Intimidation||Your Threatening Shout and Grave Wound more strongly direct the enemy's ire towards you.||26|| Use Threatening Shout 600 times (100/day) |
Labeled Intimidating Shout in the Deed Log
|Tactical Prowess|| Your To Arms buff lasts longer.
+5s To Arms Duration
|40||Use the To Arms skill 300 times (30/day)|
|Fear no Darkness|| Your Words of Courage greatly increases the morale of your allies.
+20% Healing on Words of Courage
|10||Use Words of Courage 500 times (100/day)|
|Strong Voice|| The power costs of Words of Courage and all your Cries and Shouts are reduced.
-8% Words of Courage, Cries, and Shouts Power Cost
|10||Use Muster Courage 200 times (50/day)|
|Blood of Númenor||Allies revived by Escape from Darkness and Cry of Vengeance will return with more Morale and Power. Escape from Darkness also has a reduced induction and cooldown.||30||Save allies from the brink of death 100 times (using Escape from Darkness, Inspiriting Call or Cry of Vengeance) (10/day)|
|Captain's Hope||The Morale-enhancing effects provided by your Herald of Hope or Standard of Hope are more effective.||20||Summon your Herald of Hope 60 times (10/day)|
|Now for Wrath||Your Rallying Cry will also heal a small amount of power, in addition to its normal effects.||30||Use Rallying Cry 600 times (60/day)|
|Deeds Before Words||Inspire will restore 25% more morale.||50||Use the Inspire skill 1,000 times (100/day)|
|Relentless Optimism||Your critical heals will heal 50% more.||10||Use Words of Courage or Rallying Cry 250 times (25/day)|
|Strength from Within||Muster Courage will heal yourself in addition to its other benefits versus Fear.||40||Use the Muster Courage skill 350 times (35/day)|
|Renewed Voice|| Your Battle-shout recovers more quickly than before.
-5s Battle Shout Cooldown
|1||Use Battle-shout 650 times (225/day)|
|Turn of the Tide|| Your Routing Cry now stuns your foes and inflicts more damage.
+5% Routing Cry Damage
|1||Afflict enemies with Routing Cry 250 times (85/day)|
|Captain's Valour||The Might and Agility increases provided by your Herald or Standard of War are more effective.||10||Summon your Herald of War 60 times (30/day)|
|Expert Attacks|| You have a greater chance of landing a Critical Hit with your Devastating Blow and Pressing Attack.
+[Level x 20] Devastating Blow and Pressing Attack Critical Hit
|20||Land critical hits with Devastating Blow 100 times (15/day)|
|Precise Ally||Your Heralds and Archers deal 20% more damage.||50||Call forth your Archer 100 times (10/day)|
|Loyalty||You supply your Herald with better equipment, inspiring loyalty. The Herald has more morale, does more damage in combat and takes less damage from enemy attacks.||15||Complete the quest An Inspiration to Men|
|Battle-master||Pressing Attack and Devastating Blow will deal 10% more damage.||30||Strike with Pressing Attack or Devastating Blow 300 times (30/day)|
|Adherent of Elendil||Blade of Elendil deals 15% more damage.||50||Strike with Blade of Elendil 350 times (35/day)|
- Leader of Men
- Alert Guard
Improved Routing Cry
- 2 Equipped:
-10s Mark Skills Cooldown
10% chance for Kick to initiate a Fellowship Maneuver
- 3 Equipped:
-10s Threatening Shout Cooldown
- 4 Equipped:
Grave Wound will force your target to attack you for a limited time.
|Fellowship-brother||Your Brother skills now affect your entire fellowship with lesser versions of those effects.||39||Find pages of the book The Candle's Flame|
|Oathbreaker's Shame|| You levy a curse upon your foe which increases the damage you can do to it.
|39||Find pages of the book The Book of Oaths|
|Shield of the Dúnedain|| You are able to protect a companion, but at a significant cost of Power.
Shield of the Dúnedain
|39||Find pages of the book Treatise of Valour|
|In Defence of Middle-earth|| Your very presence inspires those around you to perform greater deeds in combat.
In Defence of Middle-earth
|45/50||Complete the class quests Articles of Command and Implements of War, then A Lesson from Boromir|
|Leader of Men|| You have become a Leader of Men. Noble Mark generates more threat, Routing Cry no longer requires a Defeat event, and you are able to Block when wielding a two-handed weapon.
When using Shield-brother on an ally, you will also receive the benefits of your Shield-brother skills.
No longer requires a Defeat Event
When wielding a two-handed weapon you are able to Block.
Requires: 5 traits in Leader of Men line slotted.
|58||Complete The Mines of Moria epic books|
|Hands of Healing|| You are a paragon of healing on the battlefield.
When using Song-brother on an ally, you will also receive the benefits of your Song-brother skills.
Words of Courage:
Gains a Heal-over-Time effect
Requires: 5 traits in Hands of Healing line slotted.
|58||Complete the class quest chain starting with The Path of the Healing Hands|
|Master of War|| The vigour of war flows through your veins.
When using Blade-brother on an ally, you will also receive the benefits of your Blade-brother skills.
Doesn't require Defeat Event
Receive Battle-readied on Hit
Heralds and Archers:
You are now able to wield 'Armaments of the Oath-bound'
Requires: 5 traits in Lead the Charge line slotted.
|None|| Get the book The Master of the Charge |
Requires: Kindred Standing with Iron Garrison Guards