Captain

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Captain-icon.png
The Captain is a masterful leader, a commanding presence who strengthens allies, but is also skilled in the use of arms. Their battle cries strike fear into the hearts of their enemies, while their allies rally to their banners of war.

Available Races: Man


A Man Captain
Burglar-icon.png Captain-icon.png Champion-icon.png Guardian-icon.png Hunter-icon.png Lore-master-icon.png Minstrel-icon.png Rune-keeper-icon.png Warden-icon.png
Classes Bu Ca Ch Gu Hu Lm Mi Rk Wd
Skills Bu Ca Ch Gu Hu Lm Mi Rk Wd
Traits Bu Ca Ch Gu Hu Lm Mi Rk Wd

Role

Jack of All Trades: The Captain has a hand in just about every job for a group. Alone a Captain is a capable warrior and healer, but in a group, they improve a fellowship to an exceptional level. Though they aren't the best in any one area (even when they are traited that way), they can fill just about any role in a group to a limited extent. Equipped with a Herald and plenty of offensive and defensive capabilities, the Captain is a class that requires some thought and focus to mastering.


Skills

Active Skills

Bolster the Weakened

Ability Category Level Power Cost Range Description
Words of Courage-icon.png Words of Courage Heal 14 26 25 Initially heals your target for a moderate amount, and then heals more over time
Muster Courage-icon.png Muster Courage Buff 16 20 30 Removes current Fear effects and temporarily buffs Fear resistance
Escape from Darkness-icon.png Escape from Darkness Rez 20 39 25 Revive defeated companion (usable in combat)
Inspire-icon.png Inspire HoT 22 2.5 Attacks your target, and heals your Shield-brother over time
In Harm's Way-icon.png In Harm's Way Buff 36 48 Briefly absorbs 1/2 of the damage dealt to your fellowship
Valiant Strike Melee+HoT 58 65 Melee attack that apply a heal over time effect for you and your fellowship

Direct Your Allies

Ability Category Level Power Cost Range Description
Noble Mark-icon.png Noble Mark debuff 12 6 40 Damages and increases threat to foe over time.
Make Haste-icon.png Make Haste buff 8 23 30 Allows your Fellowship to run.
Rallying Cry-icon.png Rallying Cry heal+HoT 1 55 30 Heals your Fellowship
Routing Cry-icon.png Routing Cry debuff+AoE 8 31 7 Causes Light Damage to nearby foes.
Telling Mark-icon.png Telling Mark debuff 6 24 40 Increases incoming damage to a marked foe.
War-cry-icon.png War-cry buff 4 19 30 Decreases attack duration after defeating a foe
Revealing Mark-icon.png Revealing Mark debuff 30 24 40 Damage dealt on the marked foe restores morale of the attacker.
Cry of Vengeance-icon.png Cry of Vengeance buff 32 19 15 Resurrect plus a Power buff for your Fellowship

Lead by Example

Ability Category Level Power Cost Range Description
Battle-shout-icon.png Battle-shout Damage 1 17 20 Does some light damage and initiates a Battle-readied State
Defensive Strike-icon.png Defensive Strike Melee+Buff 1 28 2.5 Defensive attack that briefly increases armour
Devastating Blow-icon.png Devastating Blow Melee 2 34 2.5 Battle-readied attack with increased crit damage (initiates a Battle-hardened State)
Cutting Attack-icon.png Cutting Attack Melee+Bleed 4 31 2.5 Attack that causes the target to bleed
Pressing Attack-icon.png Pressing Attack Melee 10 32 4.2 Battle-readied attack that allows you two swings for medium damage (initiates a Battle-hardened State)
Last Stand-icon.png Last Stand Buff 22 26 You can't be dealt a final blow while this skill is active
Threatening Shout-icon.png Threatening Shout Threat 26 26 40 A cry that increases the chance your target will attack you
Blade of Elendil-icon.png Blade of Elendil Melee+Buff 30 2.5 Battle-hardened attack that also buffs your fellowship with the Light of Elendil
Grave Wound-icon.png Grave Wound Melee+Threat 42 2.5 A melee attack that increases the chance your target will attack you (more effective if used while target bleeds from Cutting Attack)
Kick-icon.png Kick Melee+Buff 44 2.5 Interrupts any time-delayed actions your target is attempting AND gives 20% chance for a fellowship maneuver
Shadow's-Lament-icon.png Shadow's Lament Melee+Threat 60 2.5 A powerful melee attack that causes a great deal of additional threat.

Prepare for Battle

Passive Skills

Armour Proficiencies

Ability Category Level Power Cost Range Description
Call To Arms Herald of War-icon.png Call To Arms: Herald of War Herald 10 104 Banner increases might and agility
Motivating Speech-icon.png Motivating Speech Buff 16 39 15 Increases maximum morale of your fellowship
Command On Guard-icon.png Tactic: On Guard Buff 18 20 40 Increases chance to parry incoming attacks
Shield-brother-icon.png Shield-brother Buff 22 50 Marks one of your fellows as your Shield-brother
Call To Arms Herald of Hope-icon.png Call To Arms: Herald of Hope Herald 24 104 Banner increases morale and regeneration
Command Relentless Attack-icon.png Tactic: Relentless Attack Buff 28 20 40 Increases chance to crit
Call To Arms Herald of Victory-icon.png Call To Arms: Herald of Victory Herald 34 104 Banner increases power and regeneration
Command Focus-icon.png Tactic: Focus Buff 38 20 40 Increases power regeneration
Command Respect-icon.png Command Respect Buff 40 10 Causes players around you to kneel
To Arms-icon.png To Arms Buff 40 39 Increases your Shield-brother's damage
Withdraw-icon.png Withdraw Detaunt 46 48 10 Lowers your threat to the opponents around you, but decreases your damage
Strength of Will-icon.png Strength of Will Buff 48 48 Increases the effect of healing abilities on your Shield-brother
Time of Need-icon.png Time of Need Buff 50 Gives an On-Defeat response and initiates a Battle-readied State
Watchful Shield-Brother-icon.jpg Watchful Shield-Brother Buff 64 50 Marks one of your fellows as your Shield-brother, and increases target's morale and power regeneration
Weapon Category Level Description
Shields-icon.png Shields Off-hand 15 Increases Armour and Chance to Block
Light Armour-icon.png Light Armour 1
Medium Armour-icon.png Medium Armour 1
Heavy Armour-icon.png Heavy Armour 20


Base Passive Skills

For details see Man


Combat Characteristics

Instrument Proficiencies

Ability Level Description
Specialized Equipment-icon.png Specialized Equipment 1 Allows the use of specialized equipment
Horn Use-icon.png Horn Use 5 Allows you to sound your horn

Misc. Passive Skills


Weapon Proficiencies

Weapon Category Level Description
Daggers-icon.png Daggers 1H 1 Chance to land critical hit
Halberd-icon.png Halberd 15 Increases Threat
One-Handed Axes-icon.png One-Handed Axes 1H 1 Reduces Enemy's Armour but with increased chance to miss
One-Handed Clubs-icon.png One-Handed Clubs 1H 1 Chance to Stun
One-Handed Hammers-icon.png One-Handed Hammers 1H 1 Chance to Stun
One-Handed Maces-icon.png One-Handed Maces 1H 1 Chance to Stun
One-Handed Swords-icon.png One-Handed Swords 1H 1 Increases to-hit chance
Spear-icon.png Spear MHO 10 Chance to Wound causing damage over time
Two-Handed Axes-icon.png Two-Handed Axes 2H 1 Reduces Enemy's Armour but with increased chance to miss
Two-Handed Clubs-icon.png Two-Handed Clubs 2H 1 Chance to Stun
Two-Handed Hammers-icon.png Two-Handed Hammers 2H 1 Chance to Stun
Two-Handed Swords-icon.png Two-Handed Swords 2H 1 Increases to-hit chance


Trait Sets

All Captain Traits cost 11 Silver 25 Copper  to slot.

Leader of Men

Name Description Level Deed/Quest
Captain of War-icon.png Captain of War Your War-cry encourages your allies to attack with greater speed. 1 Use War-cry 300 times (100/day)
Loyalty (trait)-icon.png Loyalty You supply your Herald with better equipment, inspiring loyalty. The Herald has more morale, does more damage in combat and takes less damage from enemy attacks. 15 Complete the quest An Inspiration to Men
Blood of Númenor-icon.png Blood of Númenor Allies revived by Escape from Darkness will return with full Morale and more Power. 30 Save allies from the brink of death 100 times (using Escape from Darkness or Cry of Vengeance)
Captain's Victory-icon.png Captain's Victory The Power-enhancing effects provided by your Herald of Victory or Standard of Victory are more effective. 30 Summon your Herald of Victory 60 times (15/day)
Defiance-icon.png Defiance Your Last Stand lasts longer, and you are healed when it ends.

+10s Last Stand Duration

30 Complete the quest A Captain's Standard
Composure-icon.png Composure Time of Need also resets the cooldowns on all of your Cry skills and Shadow's Lament. 50 Use the Time of Need skill 50 times (5/day)
Precise Ally-icon.png Precise Ally Your Heralds and Archers deal 20% more damage.  ?? Call forth your Archer 100 times
Tactical Prowess-icon.png Tactical Prowess Your To Arms buff lasts 5 seconds longer.

+5s To Arms Duration

40 Use the To Arms skill 300 times (30/day)


Hands of Healing

Name Description Level Deed/Quest
Fear no Darkness-icon.png Fear no Darkness Your Words of Courage greatly increases the morale of your allies. 10 Use Words of Courage 500 times (100/day)
Strong Voice (Captain)-icon.png Strong Voice The power costs of Words of Courage and all your Cries and Shouts are reduced.

-8% Words of Courage, Cries, and Shouts Power Cost

10 Use Muster Courage 200 times (50/day)
Subtle Command-icon.png Subtle Command Your Cries and healing skills draw less attention from your enemies. 20 Use your Cries to good effect 2,000 times
Captain's Hope-icon.png Captain's Hope The Morale-enhancing effects provided by your Herald of Hope or Standard of Hope are more effective. 20 Summon your Herald of Hope 60 times (10/day)
Now for Wrath-icon.png Now for Wrath Your Rallying Cry will also heal a small amount of power, in addition to its normal effects. 30 Use Rallying Cry 600 times
Deeds Before Words-icon.png Deeds Before Words Inspire will restore more morale. 50 Use the Inspire skill 1,000 times (100/day)
Relentless Optimism-icon.png Relentless Optimism Your critical heals will heal 10% more. 10 Use Words of Courage or Rallying Cry 250 times (25/day)
Strength from Within-icon.png Strength from Within Muster Courage will heal yourself in addition to its other benefits versus Fear, but you cannot summon Heralds or Archers. 40 Use the Muster Courage skill 350 times (35/day)


Lead the Charge

Name Description Level Deed/Quest
Renewed Voice-icon.png Renewed Voice Your Battle-shout recovers more quickly than before.

-5s Battle Shout Cooldown

1 Use Battle-Shout 650 times (225/day)
Turn of the Tide-icon.png Turn of the Tide Your Routing Cry now stuns your foes and inflicts more damage.

+5% Routing Cry Damage

1 Afflict enemies with Routing Cry 250 times (85/day)
Captain's Valour-icon.png Captain's Valour The Might and Agility increases provided by your Herald of War are more effective. 10 Summon your Herald of War 60 times (30/day)
Expert Attacks-icon.png Expert Attacks You have a greater chance of landing a Critical Hit with your Devastating Blow and Pressing Attack.

+[Level x 20] Devastating Blow and Pressing Attack Critical Rating

20 Land critical hits with Devastating Blow 100 times (15/day)
Intimidation-icon.png Intimidation Your Threatening Shout and Grave Wound more strongly direct the enemy's ire towards you. 20 Use Threatening Shout 600 times (100/day)
Labelled Intimidating Shout in the Deed Log
Adherant of Elendil-icon.png Adherant of Elendil Blade of Elendil will deal 15% more damage. 50 Strike with Blade of Elendil 350 times (35/day)
Battle-master-icon.png Battle-master Pressing Attack and Devastating Blow will deal 10% more damage. 30 Strike with Pressing Attack or Devastating Blow 300 times (30/day)
Focused Strikes-icon.png Focused Strikes Your skill with arms reduces the chance that your attacks will miss. 1 Land blows with Defensive Strike 500 times (165/day)


Set Bonuses


Legendary Traits

All Legendary Traits cost 101 Silver 25 Copper  to slot.

Name Description Level Deed/Quest
Defy Corruption-icon.png Defy Corruption Your Escape from Darkness ability is greatly improved and your Cry of Vengeance will revive one additional ally. 39 Find pages of the book The Candle's Flame
Oathbreaker's Shame (trait)-icon.png Oathbreaker's Shame You levy a curse upon your foe which increases the damage you can do to it.

Grants the skill Oathbreaker's Shame

39 Find pages of the book The Book of Oaths
Shield of the Dúnedain (trait)-icon.png Shield of the Dúnedain You are able to protect a companion, but at a significant cost of Power.

Grants the skill Shield of the Dúnedain

39 Find pages of the book Treatise of Valour
In Defence of Middle-earth (trait)-icon.png In Defence of Middle-earth Your very presence inspires those around you to perform greater deeds in combat.

Grants the skill In Defence of Middle-earth

45/50 Complete the class quests Articles of Command and Implements of War, then A Lesson from Boromir
Master of Oaths-icon.png Master of Oaths Your Heralds and Archers are sworn by their oaths, giving them greatly increased offensive and defensive abilities. Additionally, equipping this trait enables you to wield the Armaments of the Oath-bound..

You can wield the 'Armaments of the Oath-bound'
Requires: 5 traits in Leader of Men line slotted.

58 Get the book The Master of the Charge
Requires: Kindred Standing with Iron Garrison Guards
Hands of Healing-icon.png Hands of Healing You are a paragon of healing on the battlefield.

+10% Healing from all Healing Skills
Valiant Strike gains a strong Heal Over Time
-30s Valiant Strike Cooldown

Requires: 5 traits in Hands of Healing line slotted.

58 Complete the class quest chain starting with The Path of the Healing Hands
Master of War-icon.png Master of War The vigour of war flows through your veins.

+50% Damage and Threat from Shadow's Lament
Criticals from Shadow's Lament will Battle-ready
+50% Threat from Noble Mark

Requires: 5 traits in Lead the Charge line slotted.

None Complete The Mines of Moria epic books


Allies

Some of the heralds carry a banner in one hand and wield a one-handed weapon in their other hand. Others Carry just a Bow. They tend to have 50% of the Captain's morale points. If they are defeated, heralds cannot be re-summoned in battle.


See Also

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