Captain

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Captain-icon.png
The Captain is a masterful leader, a commanding presence who strengthens allies, but is also skilled in the use of arms. Their battle cries strike fear into the hearts of their enemies, while their allies rally to their banners of war.

Note: while Captains have a variety of NPC heralds they can summon, only one may be active at any given time.

Available Races: Man


A male Human Captain
Burglar-icon.png Captain-icon.png Champion-icon.png Guardian-icon.png Hunter-icon.png Lore-master-icon.png Minstrel-icon.png Rune-keeper-icon.png Warden-icon.png
Classes Bu Ca Ch Gu Hu Lm Mi Rk Wd
Skills Bu Ca Ch Gu Hu Lm Mi Rk Wd
Traits Bu Ca Ch Gu Hu Lm Mi Rk Wd
Deeds Bu Ca Ch Gu Hu Lm Mi Rk Wd

Role

Jack of All Trades: the Captain has a hand in just about every job for a group. Alone, a Captain is a capable warrior and healer, but in a group, they improve a fellowship to an exceptional level. Although they aren't the best in any one area (even when they are traited that way), they can fill just about any role in a group to a limited extent, barring that of ranged attacker. However, advanced Captains are able to summon an Archer who deals non-trivial damage. Equipped with a Herald and plenty of offensive and defensive capabilities, the Captain is a class that requires some thought and focus to mastering.

Skills

Active Skills

Skills are listed with the base power cost at level 75. For these values at lower levels, see the individual skill pages.

Bolster the Weakened

Ability Category Level Power Cost Range Description
Words of Courage-icon.png Words of Courage Heal 14 181 25m Initially heals your target for a moderate amount at the cost of some of your morale, and then heals more over time.
Muster Courage-icon.png Muster Courage Cure + Buff 16 90 30m Removes current Fear effects and temporarily buffs Fear resistance.
Escape from Darkness-icon.png Escape from Darkness Res 20 181 25m Revive defeated companion (usable in combat).
Inspire-icon.png Inspire (Shield-brother) Damage + Heal + HoT 22 171 2.5m A melee attack that heals your Shield-brother over time.
In Harm's Way-icon.png In Harm's Way Buff 36 10% of max Self Briefly absorbs 1/2 of the damage dealt to your fellowship.
Inspiriting Call-icon.png Inspiriting Call Res 40 151 25m Revive defeated companion (only usable outside combat).
Valiant Strike-icon.png Valiant Strike Damage + Heal 58 81 2.5m A melee attack that heals your Fellowship.

Direct Your Allies

Ability Category Level Power Cost Range Description
Rallying Cry-icon.png Rallying Cry Heal + HoT 2 248 30m Heals your Fellowship
Requires Enemy Defeat Response-icon.png Enemy Defeat Response  .
War-cry-icon.png War-cry Buff 4 90 30m Decreases fellows' attack duration
Requires Enemy Defeat Response-icon.png Enemy Defeat Response  .
Make Haste-icon.png Make Haste Buff 8 108 30m Boosts Fellowship's run speed.
Routing Cry-icon.png Routing Cry AoE 8 141 7m Light Damage to nearby foes
Requires Enemy Defeat Response-icon.png Enemy Defeat Response  .
Noble Mark-icon.png Noble Mark Threat 12 3% of max 40m Reduces threat from damage while increasing Captain's threat over time.
Telling Mark-icon.png Telling Mark Debuff 18 3% of max 40m Increases incoming damage to a marked foe.
Revealing Mark-icon.png Revealing Mark Debuff 30 3% of max 40m Damage dealt to the marked foe restores morale of the attacker.
Cry of Vengeance-icon.png Cry of Vengeance Res + Buff 32 90 15m Resurrect plus a Power buff for your Fellowship.

Lead by Example

Ability Category Level Power Cost Range Description
Battle-shout-icon.png Battle-shout Damage 1 81 20m Does some light damage and initiates a Battle-readied-icon.png Battle-readied  State.
Defensive Strike-icon.png Defensive Strike Damage + Buff 1 81 2.5m A melee attack that briefly increases your armour.
Sure Strike-icon.png Sure Strike Damage 1 81 2.5m An attack that bypasses your target's block and parry ratings.
Devastating Blow-icon.png Devastating Blow Damage 2 141 2.5m A Battle-readied-icon.png Battle-readied  attack with inceased damage on critical, initiates a Battle-hardened-icon.png Battle-hardened  State.
Cutting Attack-icon.png Cutting Attack Damage + DoT 4 142 2.5m An attack that causes the target to bleed.
Pressing Attack-icon.png Pressing Attack AoE 10 135 4.2m A Battle-readied-icon.png Battle-readied  skill with two attacks against up to two targets for medium damage (initiates a Battle-hardened-icon.png Battle-hardened  State).
Last Stand-icon.png Last Stand Buff 22 120 Self You can't be dealt a final blow while this skill is active.
Threatening Shout-icon.png Threatening Shout Threat 26 108 40m A cry that increases the chance your target will attack you.
Blade of Elendil-icon.png Blade of Elendil Damage + Buff 30 135 2.5m A Battle-hardened-icon.png Battle-hardened  attack that also buffs your fellowship with the Blade of Elendil-icon.png Light of Elendil  .
Grave Wound-icon.png Grave Wound Damage + Threat 42 129 2.5m A melee attack that increases your perceived threat (more effective if used while target bleeds from Cutting Attack-icon.png Cutting Attack).
Kick-icon.png Kick Damage + Interrupt 44 145 2.5m Interrupts any time-delayed actions your target is attempting.
Blade of Elendil-icon.png Improved Blade of Elendil Damage + Buff + Corruption Removal 52 135 2.5m A Battle-hardened-icon.png Battle-hardened  attack that also buffs your fellowship with the Blade of Elendil-icon.png Light of Elendil  and removes a Corruption from the target.
Improved Defensive Strike-icon.png Improved Defensive Strike Damage + Buff 54 81 3m An attack that briefly increases your armour, also has a chance to restore power when under Blade of Elendil-icon.png Light of Elendil  .
Shadow's Lament-icon.png Shadow's Lament Damage + Threat 60 141 2.5m A powerful melee attack when an ally falls that causes a great deal of additional threat.
Improved Sure Strike-icon.png Improved Sure Strike Damage 66 81 3m An attack that bypasses your target's block and parry ratings while reducing the cooldown of Battle-shout.
Improved Grave Wound-icon.png Improved Grave Wound Damage + DoT 68 129 3m A melee attack that increases your perceived threat (more effective if used while target bleeds from Cutting Attack-icon.png Cutting Attack, increasing threat and adding a bleed).
Improved Cutting Attack-icon.png Improved Cutting Attack Damage + DoT + Debuff 72 142 3m A melee attack which causes a bleed as well as slowing your target.

Mounted Skills

Ability Level Range Description
Discipline Red Dawn-icon.png Discipline: Red Dawn 75 - Increases damage and critical damage.
Discipline Rohirrim-icon.png Discipline: Rohirrim 75 - Increases Outgoing healing and War-steed armour.
Discipline Riddermark-icon.png Discipline: Riddermark 75 - Increases War-steed's agility and maximum morale and decreases all skill costs.
Cry Havoc-icon.png Cry Havoc
Cry Havoc-icon.png Cry Havoc
Cry Havoc-icon.png Cry Havoc
75 40m A damaging cry that on a critical hit will restore morale and power to you and your steed (or the entire fellowship, in the Riddermark discipline).
Cry Wrath (Red Dawn)-icon.png Cry Wrath
Cry Wrath (Rohirrim)-icon.png Cry Wrath
Cry Wrath (Riddermark)-icon.png Cry Wrath
75 40m A powerful cry with extra effects depending on the discipline.
Measured Attack-icon.png Measured Attack 75 4.2m An attack that debuff's the target's defences.
Oppressive Blow-icon.png Oppressive Blow 75 4.2m A melee attack with an extra effect dependent on the active discipline.
Rally the Riders-icon.png Rally the Riders 75 4.2m An AoE cry that damages enemies and bolsters your allies.
Rider and Steed-icon.png Rider and Steed
Rider and Steed-icon.png Rider and Steed
Rider and Steed (Riddermark)-icon.png Rider and Steed
75 - Buffs yourself, fellowship members, and War-steeds.

Prepare for Battle

Ability Category Level Power Cost Range Description
Tactic On Guard-icon.png Tactic: On Guard Buff 6 n/a 40m Increases chance to Parry incoming attacks.
Call to Arms Herald of War-icon.png Call to Arms: Herald of War Herald 6 486 Self Banner increases Might and Agility
Motivating Speech-icon.png Motivating Speech Buff 16 181 15m Increases maximum Morale of your fellowship.
Shield-brother-icon.png Shield-brother Buff 22 n/a 50m Marks one of your fellows as your Shield-brother.
Call to Arms Herald of Hope-icon.png Call to Arms: Herald of Hope Herald 6 486 Self Banner increases maximum Morale and ICMR.
Tactic Relentless Attack-icon.png Tactic: Relentless Attack Buff 28 n/a 40m Increases chance to land critical hits.
Call to Arms Herald of Victory-icon.png Call to Arms: Herald of Victory Herald 6 486 Self Banner increases maximum Power and ICPR.
Tactic Focus-icon.png Tactic: Focus Buff 38 n/a 40m Increases Power regeneration
Command Respect-icon.png Command Respect Fluff 40 n/a 10.2m Causes players around you to kneel
To Arms-icon.png To Arms (Shield-brother) Buff 40 145 50m Reduces your Shield-brother's incoming damage by 15%.
Withdraw-icon.png Withdraw Threat 46 181 10m Lowers your threat to the opponents around you, but decreases your damage.
Strength of Will-icon.png Strength of Will (Shield-brother) Buff 48 181 50m Increases the effect of healing abilities on your Shield-brother.
Time of Need-icon.png Time of Need Buff 50 n/a Self Gives an Enemy Defeat Response-icon.png Enemy Defeat Response  and initiates a Battle-readied-icon.png Battle-readied  State at the cost of some Morale.
Call to Arms Archer-icon.png Call to Arms: Archer Herald 56 486 Self Summons an Archer.
Fighting Withdrawal-icon.png Fighting Withdrawal Detaunt 62 181 Self Reduces your threat and the threat gained from doing damage.
Watchful Shield-brother-icon.png Watchful Shield-brother Buff 64 n/a 50m Marks one of your fellows as your Shield-brother and increases their ICMR and Critical Defence.
Song-brother-icon.png Song-brother Buff 70 n/a 50m Marks one of your fellows as your Song-Brother and increases their ICPR while reducing threat from healing.
Blade-brother-icon.png Blade-brother Buff 74 n/a 50m Marks one of your fellows as your Blade-Brother and increases their ICMR and Critical Ratings.

Passive Skills

Armour Proficiencies

Weapon Level Cost Description
Light Armour-icon.png Light Armour 1 Free Allows the use of Light Armour.
Medium Armour-icon.png Medium Armour 1 Free Allows the use of Medium Armour.
Shields-icon.png Shields 15 22 Silver 50 Copper  Allows the use of Shields
Heavy Armour-icon.png Heavy Armour 1 40 Silver  Allows the use of Heavy Armour.

Base Passive Skills

Captains will inherit certain innate characteristics based on their race.

For details see Race of Man Skills

Combat Characteristics

Name Level Cost Description
Critical Defence-icon.png Critical Defence 20 40 Silver  Reduces the chance for the Captain to suffer a critical hit.
Halberd-icon.png Improved Halberd Training 30 90 Silver  Your skill with a Halberd has improved.

Instrument Proficiencies

Name Level Cost Description
Specialized Equipment-icon.png Specialized Equipment 1 Free Allows the use of Specialized Equipment
Horn Use-icon.png Horn Use 1 Free Allows the use of Horns
Lute Use-icon.png Lute Use 1 Free Allows the use of Lutes

Misc. Passive Skills

Ability Level Cost Description
Armament Use-icon.png Armament Use 20 40 Silver  Allows the wielding of Armaments.
Summoning Horn Use-icon.png Summoning Horn Use 40 160 Silver  Allows the use of summoning horns.

Weapon Proficiencies

Weapon Level Cost Description
Daggers-icon.png Daggers 1 Free Allows the use of Daggers.
One-handed Axes-icon.png One-handed Axes 1 Free Allows the use of One-handed Axes.
One-handed Clubs-icon.png One-handed Clubs 1 Free Allows the use of One-handed Clubs.
One-handed Hammers-icon.png One-handed Hammers 1 Free Allows the use of One-handed Hammers.
One-handed Maces-icon.png One-handed Maces 1 Free Allows the use of One-handed Maces.
One-handed Swords-icon.png One-handed Swords 1 Free Allows the use of One-handed Swords.
Two-handed Axes-icon.png Two-handed Axes 1 Free Allows the use of Two-handed Axes.
Two-handed Clubs-icon.png Two-handed Clubs] 1 Free Allows the use of Two-handed Clubs.
Two-handed Hammers-icon.png Two-handed Hammers 1 Free Allows the use of Two-handed Hammers.
Two-handed Swords-icon.png Two-handed Swords 1 Free Allows the use of Two-handed Swords.
Spear-icon.png Spear 10 3 Silver  Allows the use of Spears.
Halberd-icon.png Halberd 15 22 Silver 50 Copper  Allows the use of Halberds.

Trait Sets

All Captain Traits cost 11 Silver 25 Copper  to slot.

Leader of Men

Name Description Level Deed/Quest
Alert Guard-icon.png Alert Guard Your Defensive Strike now also provides an increase to your Parry. 1 Use Defensive Strike 300 times (100/day)
Echoing Shout-icon.png Echoing Shout Your Threatening Shout now affects up to 3 targets. 26 Use Threatening Shout 500 times
Improved Routing Cry-icon.png Improved Routing Cry Your Routing Cry draws the attention of your enemies.

Routing Cry gains Force Attack for 10s

20 Use Routing Cry 750 times
Captain's Victory-icon.png Captain's Victory The Power-enhancing effects provided by your Herald of Victory or Standard of Victory are more effective. 34 Summon your Herald of Victory 60 times (15/day)
Defiance-icon.png Defiance Your Last Stand lasts longer, and you are healed when it ends.

+10s Last Stand Duration

30 Complete the quest A Captain's Standard
Composure-icon.png Composure Time of Need costs 50% less Morale and resets the cooldowns on most of your 'on-defeat' skills. 50 Use the Time of Need skill 50 times (5/day)
Intimidation-icon.png Intimidation Your Threatening Shout and Grave Wound more strongly direct the enemy's ire towards you. 26 Use Threatening Shout 600 times (100/day)
Labeled Intimidating Shout in the Deed Log
Tactical Prowess-icon.png Tactical Prowess Your To Arms buff lasts longer.

+5s To Arms Duration

40 Use the To Arms skill 300 times (30/day)


Hands of Healing

Name Description Level Deed/Quest
Fear No Darkness-icon.png Fear No Darkness Your Words of Courage greatly increases the morale of your allies.
+20% Healing on Words of Courage
10 Use Words of Courage 500 times (100/day)
Strong Voice (Captain)-icon.png Strong Voice The power costs of Words of Courage and all your Cries and Shouts are reduced.

-8% Words of Courage, Cries, and Shouts Power Cost

10 Use Muster Courage 200 times (50/day)
Blood of Númenor-icon.png Blood of Númenor Allies revived by Escape from Darkness and Cry of Vengeance will return with more Morale and Power. Escape from Darkness also has a reduced induction and cooldown. 30 Save allies from the brink of death 100 times (using Escape from Darkness, Inspiriting Call or Cry of Vengeance) (10/day)
Captain's Hope-icon.png Captain's Hope The Morale-enhancing effects provided by your Herald of Hope or Standard of Hope are more effective. 20 Summon your Herald of Hope 60 times (10/day)
Now for Wrath-icon.png Now for Wrath Your Rallying Cry will also heal a small amount of power, in addition to its normal effects. 30 Use Rallying Cry 600 times (60/day)
Deeds Before Words-icon.png Deeds Before Words Inspire will restore 25% more morale. 50 Use the Inspire skill 1,000 times (100/day)
Relentless Optimism-icon.png Relentless Optimism Your critical heals will heal 50% more. 10 Use Words of Courage or Rallying Cry 250 times (25/day)
Strength from Within-icon.png Strength from Within Muster Courage will heal yourself in addition to its other benefits versus Fear. 40 Use the Muster Courage skill 350 times (35/day)


Lead the Charge

Name Description Level Deed/Quest
Renewed Voice-icon.png Renewed Voice Your Battle-shout recovers more quickly than before.

-5s Battle Shout Cooldown

1 Use Battle-shout 650 times (225/day)
Turn of the Tide-icon.png Turn of the Tide Your Routing Cry now stuns your foes and inflicts more damage.

+5% Routing Cry Damage

1 Afflict enemies with Routing Cry 250 times (85/day)
Captain's Valour-icon.png Captain's Valour The Might and Agility increases provided by your Herald or Standard of War are more effective. 10 Summon your Herald of War 60 times (30/day)
Expert Attacks-icon.png Expert Attacks You have a greater chance of landing a Critical Hit with your Devastating Blow and Pressing Attack.

+[Level x 20] Devastating Blow and Pressing Attack Critical Hit

20 Land critical hits with Devastating Blow 100 times (15/day)
Precise Ally-icon.png Precise Ally Your Heralds and Archers deal 20% more damage. 50 Call forth your Archer 100 times (10/day)
Loyalty (Trait)-icon.png Loyalty You supply your Herald with better equipment, inspiring loyalty. The Herald has more morale, does more damage in combat and takes less damage from enemy attacks. 15 Complete the quest An Inspiration to Men
Battle-master (Trait)-icon.png Battle-master Pressing Attack and Devastating Blow will deal 10% more damage. 30 Strike with Pressing Attack or Devastating Blow 300 times (30/day)
Adherent of Elendil-icon.png Adherent of Elendil Blade of Elendil deals 15% more damage. 50 Strike with Blade of Elendil 350 times (35/day)


Set Bonuses


Legendary Traits

All Legendary Traits cost 101 Silver 25 Copper  to slot.

Name Description Level Deed/Quest
Fellowship-brother-icon.png Fellowship-brother Your Brother skills now affect your entire fellowship with lesser versions of those effects. 39 Find pages of the book The Candle's Flame
Oathbreaker's Shame (Trait)-icon.png Oathbreaker's Shame You levy a curse upon your foe which increases the damage you can do to it.
Skills Earned:
Oathbreaker's Shame
39 Find pages of the book The Book of Oaths
Shield of the Dúnedain (Trait)-icon.png Shield of the Dúnedain You are able to protect a companion, but at a significant cost of Power.
Skills Earned:
Shield of the Dúnedain
39 Find pages of the book Treatise of Valour
In Defence of Middle-earth (Trait)-icon.png In Defence of Middle-earth Your very presence inspires those around you to perform greater deeds in combat.
Skills Earned:
In Defence of Middle-earth
45/50 Complete the class quests Articles of Command and Implements of War, then A Lesson from Boromir
Leader of Men (Trait)-icon.png Leader of Men You have become a Leader of Men. Noble Mark generates more threat, Routing Cry no longer requires a Defeat event, and you are able to Block when wielding a two-handed weapon.
When using Shield-brother on an ally, you will also receive the benefits of your Shield-brother skills.
Noble Mark:
   +50% Threat
Routing Cry:
   No longer requires a Defeat Event
When wielding a two-handed weapon you are able to Block.

Requires: 5 traits in Leader of Men line slotted.
58 Complete The Mines of Moria epic books
Hands of Healing-icon.png Hands of Healing You are a paragon of healing on the battlefield.
When using Song-brother on an ally, you will also receive the benefits of your Song-brother skills.
Inspire:
   +10% Healing
Rallying Cry:
   +10% Healing
Words of Courage:
   +10% Healing
Muster Courage:
   +10% Healing
Valiant Strike:
   +40% Healing
   -30s Cooldown
   Gains a Heal-over-Time effect

Requires: 5 traits in Hands of Healing line slotted.
58 Complete the class quest chain starting with The Path of the Healing Hands
Master of War-icon.png Master of War The vigour of war flows through your veins.
When using Blade-brother on an ally, you will also receive the benefits of your Blade-brother skills.
Shadow's Lament:
   Doesn't require Defeat Event
   +50% Damage
   Receive Battle-readied on Hit
Heralds and Archers:
   +15% Morale
   +25% Damage
   +3% Evade
You are now able to wield 'Armaments of the Oath-bound'

Requires: 5 traits in Lead the Charge line slotted.
None Get the book The Master of the Charge
Requires: Kindred Standing with Iron Garrison Guards

Heralds

Some of the heralds carry a banner in one hand and wield a one-handed weapon in their other hand. Others carry just a Bow. They tend to have 50% of the Captain's morale points. If they are defeated, heralds can be re-summoned in battle.

  • Herald of War - A Herald of War carries your banner, increasing Melee, Ranged and Tactical by 2%.
  • Herald of Hope - A Herald of Hope carries your banner, increasing Physical and Tactical Mitigation by 3%.
  • Herald of Victory - A Herald of Victory carries your banner, reducing Power cost by 10%.
  • Herald Archer - A herald Archer carries a Bow to assist you with range in combat.

See Also