Captain
From Lotro-Wiki.com
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Role
Jack of All Trades: The Captain has a hand in just about every job for a group. Alone a Captain is a capable warrior and healer, but in a group, they improve a fellowship to an exceptional level. Though they aren't the best in any one area (even when they are traited that way), they can fill just about any role in a group to a limited extent. Equipped with a Herald and plenty of offensive and defensive capabilities, the Captain is a class that requires some thought and focus to mastering.
Skills
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Patch Update This article needs updated with current information. Please utilize both in game sources and the official patch notes. |
Active Skills
Bolster the Weakened
| Ability | Category | Level | Power Cost | Range | Description | |
|---|---|---|---|---|---|---|
| | Words of Courage | Heal | 14 | 26 | 25 | Initially heals your target for a moderate amount, and then heals more over time |
| | Muster Courage | Buff | 16 | 20 | 30 | Removes current Fear effects and temporarily buffs Fear resistance |
| | Escape from Darkness | Rez | 20 | 39 | 25 | Revive defeated companion (usable in combat) |
| | Inspire | HoT | 22 | 2.5 | Attacks your target, and heals your Shield-brother over time | |
| | In Harm's Way | Buff | 36 | 48 | Briefly absorbs 1/2 of the damage dealt to your fellowship | |
| Valiant Strike | Melee+HoT | 58 | 65 | Melee attack that apply a heal over time effect for you and your fellowship |
Direct Your Allies
| Ability | Category | Level | Power Cost | Range | Description | |
|---|---|---|---|---|---|---|
| | Noble Mark | debuff | 12 | 6 | 40 | Damages and increases threat to foe over time. |
| | Make Haste | buff | 8 | 23 | 30 | Allows your Fellowship to run. |
| | Rallying Cry | heal+HoT | 1 | 55 | 30 | Heals your Fellowship |
| | Routing Cry | debuff+AoE | 8 | 31 | 7 | Causes Light Damage to nearby foes. |
| | Telling Mark | debuff | 6 | 24 | 40 | Increases incoming damage to a marked foe. |
| | War-cry | buff | 4 | 19 | 30 | Decreases attack duration after defeating a foe |
| | Revealing Mark | debuff | 30 | 24 | 40 | Damage dealt on the marked foe restores morale of the attacker. |
| | Cry of Vengeance | buff | 32 | 19 | 15 | Resurrect plus a Power buff for your Fellowship |
Lead by Example
| Ability | Category | Level | Power Cost | Range | Description | |
|---|---|---|---|---|---|---|
| | Battle-shout | Damage | 1 | 17 | 20 | Does some light damage and initiates a Battle-readied State |
| | Defensive Strike | Melee+Buff | 1 | 28 | 2.5 | Defensive attack that briefly increases armour |
| | Devastating Blow | Melee | 2 | 34 | 2.5 | Battle-readied attack with increased crit damage (initiates a Battle-hardened State) |
| | Cutting Attack | Melee+Bleed | 4 | 31 | 2.5 | Attack that causes the target to bleed |
| | Pressing Attack | Melee | 10 | 32 | 4.2 | Battle-readied attack that allows you two swings for medium damage (initiates a Battle-hardened State) |
| | Last Stand | Buff | 22 | 26 | You can't be dealt a final blow while this skill is active | |
| | Threatening Shout | Threat | 26 | 26 | 40 | A cry that increases the chance your target will attack you |
| | Blade of Elendil | Melee+Buff | 30 | 2.5 | Battle-hardened attack that also buffs your fellowship with the Light of Elendil | |
| | Grave Wound | Melee+Threat | 42 | 2.5 | A melee attack that increases the chance your target will attack you (more effective if used while target bleeds from Cutting Attack) | |
| | Kick | Melee+Buff | 44 | 2.5 | Interrupts any time-delayed actions your target is attempting AND gives 20% chance for a fellowship maneuver | |
| | Shadow's Lament | Melee+Threat | 60 | 2.5 | A powerful melee attack that causes a great deal of additional threat. |
Prepare for Battle
| Ability | Category | Level | Power Cost | Range | Description | |
|---|---|---|---|---|---|---|
| | Call To Arms: Herald of War | Herald | 10 | 104 | Banner increases might and agility | |
| | Motivating Speech | Buff | 16 | 39 | 15 | Increases maximum morale of your fellowship |
| | Tactic: On Guard | Buff | 18 | 20 | 40 | Increases chance to parry incoming attacks |
| | Shield-brother | Buff | 22 | 50 | Marks one of your fellows as your Shield-brother | |
| | Call To Arms: Herald of Hope | Herald | 24 | 104 | Banner increases morale and regeneration | |
| | Tactic: Relentless Attack | Buff | 28 | 20 | 40 | Increases chance to crit |
| | Call To Arms: Herald of Victory | Herald | 34 | 104 | Banner increases power and regeneration | |
| | Tactic: Focus | Buff | 38 | 20 | 40 | Increases power regeneration |
| | Command Respect | Buff | 40 | 10 | Causes players around you to kneel | |
| | To Arms | Buff | 40 | 39 | Increases your Shield-brother's damage | |
| | Withdraw | Detaunt | 46 | 48 | 10 | Lowers your threat to the opponents around you, but decreases your damage |
| | Strength of Will | Buff | 48 | 48 | Increases the effect of healing abilities on your Shield-brother | |
| | Time of Need | Buff | 50 | Gives an On-Defeat response and initiates a Battle-readied State | ||
| | Watchful Shield-Brother | Buff | 64 | 50 | Marks one of your fellows as your Shield-brother, and increases target's morale and power regeneration |
| Weapon | Category | Level | Description | |
|---|---|---|---|---|
| | Shields | Off-hand | 15 | Increases Armour and Chance to Block |
| | Light Armour | 1 | ||
| | Medium Armour | 1 | ||
| | Heavy Armour | 20 |
Base Passive Skills
- For details see Man
Combat Characteristics
- Accuracy
- Rank 1 - Level 11 - Price 12
10
- Rank 2 - Level 29 - Price 84
10
- Rank 3 - Level 35 - Price 122
50
- Rank 4 - Level 39 - Price 152
10
- Rank 1 - Level 11 - Price 12
- Block
- Rank 1 - Level 15 - Price 22
50
- Rank 2 - Level 23 - Price 52
90
- Rank 3 - Level 33 - Price 108
90
- Rank 1 - Level 15 - Price 22
- Critical
- Rank 1 - Level 7 - Price 4
90
- Rank 2 - Level 17 - Price 28
90
- Rank 1 - Level 7 - Price 4
- Evade
- Rank 1 - Level 13 - Price 16
90
- Rank 2 - Level 21 - Price 44
10
- Rank 1 - Level 13 - Price 16
- Parry
- Rank 1 - Level 9 - Price 8
10
- Rank 2 - Level 19 - Price 36
10
- Rank 3 - Level 25 - Price 62
50
- Rank 4 - Level 41 - Price 168
10
- Rank 1 - Level 9 - Price 8
Instrument Proficiencies
| Ability | Level | Description | |
|---|---|---|---|
| | Specialized Equipment | 1 | Allows the use of specialized equipment |
| | Horn Use | 5 | Allows you to sound your horn |
Misc. Passive Skills
- Armaments slightly increases the armour for the Captain's pet.
- Allows the usage of Armaments
- Summoning Horn Use
- Allows the usage of Summoning Horns
Weapon Proficiencies
| Weapon | Category | Level | Description | |
|---|---|---|---|---|
| | Daggers | 1H | 1 | Chance to land critical hit |
| | Halberd | 15 | Increases Threat | |
| | One-Handed Axes | 1H | 1 | Reduces Enemy's Armour but with increased chance to miss |
| | One-Handed Clubs | 1H | 1 | Chance to Stun |
| | One-Handed Hammers | 1H | 1 | Chance to Stun |
| | One-Handed Maces | 1H | 1 | Chance to Stun |
| | One-Handed Swords | 1H | 1 | Increases to-hit chance |
| | Spear | MHO | 10 | Chance to Wound causing damage over time |
| | Two-Handed Axes | 2H | 1 | Reduces Enemy's Armour but with increased chance to miss |
| | Two-Handed Clubs | 2H | 1 | Chance to Stun |
| | Two-Handed Hammers | 2H | 1 | Chance to Stun |
| | Two-Handed Swords | 2H | 1 | Increases to-hit chance |
Trait Sets
All Captain Traits cost 11
25
to slot.
Leader of Men
| Name | Description | Level | Deed/Quest | |
|---|---|---|---|---|
| | Captain of War | Your War-cry encourages your allies to attack with greater speed. | 1 | Use War-cry 300 times (100/day) |
| | Loyalty | You supply your Herald with better equipment, inspiring loyalty. The Herald has more morale, does more damage in combat and takes less damage from enemy attacks. | 15 | Complete the quest An Inspiration to Men |
| | Blood of Númenor | Allies revived by Escape from Darkness will return with full Morale and more Power. | 30 | Save allies from the brink of death 100 times (using Escape from Darkness or Cry of Vengeance) |
| | Captain's Victory | The Power-enhancing effects provided by your Herald of Victory or Standard of Victory are more effective. | 30 | Summon your Herald of Victory 60 times (15/day) |
| | Defiance | Your Last Stand lasts longer, and you are healed when it ends. +10s Last Stand Duration | 30 | Complete the quest A Captain's Standard |
| | Composure | Time of Need also resets the cooldowns on all of your Cry skills and Shadow's Lament. | 50 | Use the Time of Need skill 50 times (5/day) |
| | Precise Ally | Your Heralds and Archers deal 20% more damage. | ?? | Call forth your Archer 100 times |
| | Tactical Prowess | Your To Arms buff lasts 5 seconds longer. +5s To Arms Duration | 40 | Use the To Arms skill 300 times (30/day) |
Hands of Healing
| Name | Description | Level | Deed/Quest | |
|---|---|---|---|---|
| | Fear no Darkness | Your Words of Courage greatly increases the morale of your allies. | 10 | Use Words of Courage 500 times (100/day) |
| | Strong Voice | The power costs of Words of Courage and all your Cries and Shouts are reduced. -8% Words of Courage, Cries, and Shouts Power Cost | 10 | Use Muster Courage 200 times (50/day) |
| | Subtle Command | Your Cries and healing skills draw less attention from your enemies. | 20 | Use your Cries to good effect 2,000 times |
| | Captain's Hope | The Morale-enhancing effects provided by your Herald of Hope or Standard of Hope are more effective. | 20 | Summon your Herald of Hope 60 times (10/day) |
| | Now for Wrath | Your Rallying Cry will also heal a small amount of power, in addition to its normal effects. | 30 | Use Rallying Cry 600 times |
| | Deeds Before Words | Inspire will restore more morale. | 50 | Use the Inspire skill 1,000 times (100/day) |
| | Relentless Optimism | Your critical heals will heal 10% more. | 10 | Use Words of Courage or Rallying Cry 250 times (25/day) |
| | Strength from Within | Muster Courage will heal yourself in addition to its other benefits versus Fear, but you cannot summon Heralds or Archers. | 40 | Use the Muster Courage skill 350 times (35/day) |
Lead the Charge
| Name | Description | Level | Deed/Quest | |
|---|---|---|---|---|
| | Renewed Voice | Your Battle-shout recovers more quickly than before. -5s Battle Shout Cooldown | 1 | Use Battle-Shout 650 times (225/day) |
| | Turn of the Tide | Your Routing Cry now stuns your foes and inflicts more damage. +5% Routing Cry Damage | 1 | Afflict enemies with Routing Cry 250 times (85/day) |
| | Captain's Valour | The Might and Agility increases provided by your Herald of War are more effective. | 10 | Summon your Herald of War 60 times (30/day) |
| | Expert Attacks | You have a greater chance of landing a Critical Hit with your Devastating Blow and Pressing Attack. +[Level x 20] Devastating Blow and Pressing Attack Critical Rating | 20 | Land critical hits with Devastating Blow 100 times (15/day) |
| | Intimidation | Your Threatening Shout and Grave Wound more strongly direct the enemy's ire towards you. | 20 | Use Threatening Shout 600 times (100/day) Labelled Intimidating Shout in the Deed Log |
| | Adherant of Elendil | Blade of Elendil will deal 15% more damage. | 50 | Strike with Blade of Elendil 350 times (35/day) |
| | Battle-master | Pressing Attack and Devastating Blow will deal 10% more damage. | 30 | Strike with Pressing Attack or Devastating Blow 300 times (30/day) |
| | Focused Strikes | Your skill with arms reduces the chance that your attacks will miss. | 1 | Land blows with Defensive Strike 500 times (165/day) |
Set Bonuses
- Leader of Men
- Captain of War
Loyalty
Blood of Númenor
Captain's Victory
Defiance
Composure
Precise Ally
Tactical Prowess - 2 Equipped:
-10s Mark Skills Cooldown
3 Equipped:
4 Equipped:
-15% Shield-brother Skill
10% chance for Kick to initiate a Fellowship Maneuver
- Hands of Healing
- Fear no Darkness
Strong Voice
Subtle Command
Captain's Hope
Now for Wrath
Deeds before Words
Relentless Optimism
Strength from Within - 2 Equipped:
+10% Vocal Skills Healing
3 Equipped:
4 Equipped:
-10% Healing Skills Power Cost
+10% Melee Skills Healing
- Lead the Charge
- Renewed Voice
Turn of the Tide
Captain's Valour
Expert Attacks
Intimidation
Adherant of Elendil
Battle-master
Focused Strikes - 2 Equipped:
+15% Melee Skill Critical Multiplier
3 Equipped:
4 Equipped:
-5% Melee Skills Power Cost
Grave Wound will force your target to attack you for a limited time.
Legendary Traits
All Legendary Traits cost 101
25
to slot.
| Name | Description | Level | Deed/Quest | |
|---|---|---|---|---|
| | Defy Corruption | Your Escape from Darkness ability is greatly improved and your Cry of Vengeance will revive one additional ally. | 39 | Find pages of the book The Candle's Flame |
| | Oathbreaker's Shame | You levy a curse upon your foe which increases the damage you can do to it. Grants the skill Oathbreaker's Shame | 39 | Find pages of the book The Book of Oaths |
| | Shield of the Dúnedain | You are able to protect a companion, but at a significant cost of Power. Grants the skill Shield of the Dúnedain | 39 | Find pages of the book Treatise of Valour |
| | In Defence of Middle-earth | Your very presence inspires those around you to perform greater deeds in combat. Grants the skill In Defence of Middle-earth | 45/50 | Complete the class quests Articles of Command and Implements of War, then A Lesson from Boromir |
| | Master of Oaths | Your Heralds and Archers are sworn by their oaths, giving them greatly increased offensive and defensive abilities. Additionally, equipping this trait enables you to wield the Armaments of the Oath-bound.. You can wield the 'Armaments of the Oath-bound' | 58 | Get the book The Master of the Charge Requires: Kindred Standing with Iron Garrison Guards |
| | Hands of Healing | You are a paragon of healing on the battlefield. +10% Healing from all Healing Skills | 58 | Complete the class quest chain starting with The Path of the Healing Hands |
| | Master of War | The vigour of war flows through your veins. +50% Damage and Threat from Shadow's Lament | None | Complete The Mines of Moria epic books |
Allies
Some of the heralds carry a banner in one hand and wield a one-handed weapon in their other hand. Others Carry just a Bow. They tend to have 50% of the Captain's morale points. If they are defeated, heralds cannot be re-summoned in battle.
- Herald of War - A Herald of War carries your banner increasing Might & Agility.
- Herald of Hope - A Herald of Hope carries your banner increasing Max morale and morale in-combat regeneration.
- Herald of Victory - A Herald of Victory carries your banner increasing Max Power and Power in-combat regeneration.
- Herald Archer - A herald Archer carries a Bow to assist you with range in combat.
