Call to the Valar

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Call to the Valar-icon.png
 Call to the Valar
  • Fast
  • Melee Skill
  • You call upon the wisdom of the Valar, recovering some of your skills and providing a temporary immunity to induction set back from damage.
  • Immune to induction setback from damage
  • Duration: 10s
  • Cost: (Level × 2) Power
  • Cooldown: 5m

General Information

Class: Lore-master

Level: 34

Training Price: 115 Silver 60 Copper 

Interactions

Equipping three or more pieces of the Armour of the Iordúr set or five or more pieces of The Ancient Master's Armour set reduces the cooldown of this skill by 60s.

Tactical Information

Call to the Valar is a so called "long cooldown skill" which serves two purposes:

Firstly, it resets the cooldown timers of the following skills:

It does not reset the cooldowns of other skills, including Ancient Craft-icon.png Ancient Craft, Lightning-storm-icon.png Lightning-storm, Wisdom of the Council-icon.png Wisdom of the Council, Ents go to War-icon.png Ents go to War, Staff-sweep-icon.png Staff-sweep and all racial skills, such as Strength of Morale.

Call to the Valar can be deliberately planned to use in specific situations, or can be used as a solution to emergency cases. The first is mainly the case with crowd-control. Think of situations in which you want to use Blinding Flash-icon.png Blinding Flash to daze two targets at once, want to have (a group of) the Dead locked down with Bane Flare-icon.png Bane Flare for a longer period, or want to root multiple targets with an Anger buff through Herb-lore-icon.png Herb-lore. Emergency cases can be when unforeseen you really need healing ({{:[Inner Flame|mode=imlink}}), power (Power of Knowledge-icon.png Power of Knowledge), crowd-control (Blinding Flash-icon.png Blinding Flash, Herb-lore-icon.png Herb-lore etc) or even a debuff (Fire-lore-icon.png Fire-lore) while these are not available.

Secondly, the skill makes the Lore-master immune to all induction setbacks for a duration of ten seconds. This feature is especially worthwhile in the Ettenmoors, where creeps will not be able to interrupt you while using big damage skills like Ents go to War-icon.png Ents go to War and Lightning-storm-icon.png Lightning-storm, or while pulling power in a raid setting.

There is a significant delay of two seconds right after the skill is activated, during which the Lore-master is unable to use any skills.

References