Blinding Flash

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Blinding Flash-icon.png Blinding Flash
  • 40m Range
  • Tactical Skill
  • Induction: 1s
  • Resistance: Physical
  • A blinding flash accompanied by a loud crack and the smell of blasting powder causes the foe to stop all action. Any damage inflicted on the target will break its stupor.
    • 30s Daze
    • 100% break chance on damage after 2s
    • Interrupts inductions
      • Cost: ... Power
      • Cooldown: 15s


      Values

      Level Power cost
      10 16
      11 17
      12 19
      13 19
      14 21
      15 22
      16 23
      17 24
      18 25
      19 27
      20 27
      21 28
      22 30
      23 31
      24 32
      25 33
      26 35
      27 36
      28 36
      29 38
      30 39
      31 40
      32 41
      33 43
      34 44
      35 44
      36 46
      37 47
      38 48
      39 49
      40 50
      41 52
      42 52
      43 54
      44 55
      45 57
      46 57
      47 58
      48 60
      49 61
      50 62
      51 63
      52 65
      53 65
      54 66
      55 68
      56 69
      57 70
      58 71
      59 71
      60 73
      61 74
      62 76
      63 77
      64 78
      65 79
      66 82
      67 85
      68 87
      69 91
      70 94
      71 96
      72 99
      73 102
      74 106
      75 108

      General Information

      Class: Lore-master

      Level: 10

      Training Price: 3 Silver 

      Traits

      The trait Fast Loader transforms this skill into Improved Blinding Flash, removing it's induction and decreasing the resist rating of the target of this particular skill by up to 780.
      The trait Knowledge of the Past reduces the power cost of this skill by 3% and gives it a 20% chance to restore 50-55 power.
      The trait set bonus for Master of Nature's Fury (3) decreases the duration of the daze effect caused by this skill by 10s.
      The trait set bonus for Master of Nature's Fury (4) decreases the duration of the daze effect caused by this skill by another 15s.

      Effects

      Using this skill causes Dazed to occur on an enemy target.

      Interactions

      The Lore-master's Book Legacy Target Resistance (Debuffing Skills) decreases the resistance to this skill by up to 3608.

      Equipping five or more pieces of the Armour of the Lady's Wisdom set increases the duration of the daze effect caused by this skill by 5s.

      Tactical Information

      Perhaps the most famous crowd-control skill of the Lore-master, Blinding Flash is mostly known for it's long daze that can be refreshed, thus keeping enemies locked down for an infinite amount of time. In normal circumstances, the duration of the daze is twice the cooldown of the skill, meaning that a Lore-master can even keep two enemies dazed at once as long as he or she refreshes it as soon as the skill comes off cooldown. If a daze is resisted this can be solved by using Call to the Valar to reset the cooldown or by temporarily using another form of crowd-control (such as the root of Herb-lore) instead.

      How you trait and gear influences the effectiveness of Blinding Flash as a daze. With five or more pieces of the Armour of the Lady's Wisdom set equipped the daze lasts five seconds longer, making it easier to keep two targets dazed at once. However, equipping three or more traits down the Master of Nature's Fury line causes severe penalties to the duration of the daze. A Lore-master fully traited for DPS can only daze for five seconds per cast, thus making the skill a lot less effective in terms of crowd-control.

      There seems to be a general misunderstanding of the difference between a daze and a stun. Leaders will often incorrectly call for a "stun" on certain enemies, while they in fact expect Lore-masters to daze with Blinding Flash. So when and on what to use this skill? As opposed to skills that stun, Blinding Flash is not affected by Temporary State Immunity, nor does it cause this effect. The skill works on every enemy type. Note that almost all bosses are immune to dazes (and other forms of crowd-control, for that matter), though.

      There's more to Blinding Flash than the daze. Another important use is to interrupt enemies. This is especially effective with the Fast Loader trait equipped since this removes the induction, making it the Lore-master's best interrupt skill. Blinding flash will even interrupt the inductions of enemy targets if they are immune to dazes. Note that having traits in the Master of Nature's Fury line equipped does not have any drawbacks on this use of the skill.

      Lastly, there are some specific Lore-master Tactics in which Blinding Flash plays a part:

      • "Link break": if facing a target surrounded by mobs that are likely to assist, a cunning Lore-master can manage to fight just the intended target, and not any of the adds. Start out by casting Blinding Flash on one target from the maximum possible distance, then turn around and run. Once the adds have stopped pursuing you, return. After 30s have passed the dazed mob will be free and will attack you - but the adds will not follow.
      • "Daze against single target": even if fighting just one target, it can be useful to use Blinding Flash. In the 30 seconds that pass you can use Inner Flame to heal up, or wait for skill cooldowns to expire. Or if it comes to worst, run. Be careful not to leave a DoT (e.g. Burning Embers) on the target, as that will break the daze.

      Lore

      This skill is a reference to an event during the story of The Hobbit, in which Bilbo, the dwarves and Gandalf seek refuge in a cave while a thunderstorm razes outside. Unfortunately, the cave leads to goblin tunnels and they get caught while taking a nap:

      "...they were all grabbed and carried through the crack, before you could say "tinder and flint". But not Gandalf. Bilbo's yell had done that much good. It had wakened him up wide in a splintered second, and when goblins came to grab him, there was a terrific flash like lightning in the cave, a smell like gunpowder, and several of them fell dead.

      The crack closed with a snap, and Bilbo and the dwarves were on the wrong side of it! Where was Gandalf? Of that neither they nor the goblins had any idea, and the goblins did not wait to find out."

      - "Over Hill and Under Hill." In: "The Hobbit", by J.R.R. Tolkien

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