Battle of the Twenty-first Hall

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Chamber of Mazarbul.jpg

Location

Battle of the Twenty-first Hall, is a level 55-105 skirmish that takes place in the The Twenty-first Hall of Moria. Skirmishes, can be started by using the Instance Finder, (as long as you're not in an instance already).

You have travelled to the Twenty-first Hall to aid in its defence. Follow Wíli's direction and help the Dwarves of Moria make their stand!

Requirement

This Skirmish has a minimum level of 55.

Group, Level and Tier

There are three Tiers of difficulty for this Skirmish

You can start this skirmish for the following groups:

  • Solo (1) or Duo (2)
  • Small Fellowship (3) or Fellowship (6)
  • Raid (12)

Quests

There are two quests related to this skirmish.

Deeds

Mobs

For all possible skirmish lieutenants, see the page Skirmish Lieutenants.


Encounters

Random Encounter mobs:

  • will only meet some of these mobs during the instance, not all.
  • By level stat details are on the creatures page

Instance Overview

Fight waves of assaults while trying to keep Wíli alive. There are 3 places to defend against assaults, each with a dwarf defender and a barricade.

  • Defend the barricades in the west, south or east as the text pops up.
  • When you get the text "Goblin Sappers are attacking the barricades!" you should leave the Twenty-first Hall and run to the north, to the way to Jazargund.
  • If the text speaks of the "Southern Hallway" it actually is the hallway northwest of the Chamber of Mazarbul.
  • When you get the text "A Pûlpum Berserker is attacking the Chamber of Mazarbul!" you should retreat to the Chamber of Mazarbul.

You can pick up scrolls in the middle and plant them as a banner near the barricades. These banners provide a special buff for your fellowship:


Boss and End Fight

Push back the final assault and defeat the commander of the Orcs Motsham during the final assault. Remember to loot the corpse before leaving.

  • When you are fighting the orc boss in there, be prepared for two trolls to join the fight. It might be a good idea to CC them (stun/root/fear), since they do huge wound attacks of upto 3.5k damage (at level 55). If you choose to do so, be sure to fight the boss inside the room.


Name Species
Motsham Orc-kind
  • By level stat details are on the boss page

Rewards

Remember to loot the boss corpse before leaving. Competing the skirmish will reward Iron Garrison Guards Reputation. Rewards and Loot scale to the level, group size and tier of the Skirmish. Loot is found:

  • completing quest flags or objectives
  • Lieutenants
  • Encounters
  • End Boss
  • Fancy Wooden Chest (appears after the boss fight)
  • Sometimes you will need to activate the last banner before the chest appears, be aware and DON'T LEAVE until after you find the boss loot or chest.

Skirmish Marks are the main rewards and currency of skirmishes. They are not stored in one's inventory; but found in the skirmish and player's wallet windows. Marks, Medallions, and Seals are used to barter at the many skirmish barters.


Summary Loot List


Skirmishes
Offensive: Attack at DawnThievery and MischiefTrouble in TuckboroughThe Icy CrevasseRescue in Nûrz GhâshuStorm on MethedrasStrike Against DannenglorBreaching the Necromancer's GateAssault on the Ringwraiths' LairThe Battle in the Tower
Defensive: The Siege of GondamonStand at Amon SûlDefence of the Prancing PonyThe Ford of BruinenThe Battle of the Deep-wayBattle of the Way of SmithsBattle of the Twenty-first HallProtectors of Thangúlhad
Survival: Barrow-downs Survival