Battle Memory

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Battle Memory
  • 5.2m Range
  • Melee Skill
  • This allows a Warden to store a gambit for later, letting them use it without having to build it.
  • The skill requires the Potency effect.
    Potency is triggered by the improved versions of Defensive Strike, Deft Strike and Goad. Once potent, the next Gambit used will replace Battle Memory.
  • Potency is consumed and replaced by a potent version of your next successfully executed Gambit.
  • Cost: % of Max Morale Equal to the Number of Icons used to build Gambit
  • Duration:
  • Cooldown: 1s

General Information

Class: Warden

Level: 38

Tactical Information

Once triggered by  Potency, the next gambit executed that is not Defensive Strike, Deft Strike, or Goad will be stored in Battle Memory. At any time, the Battle Memory gambit can then be executed once and doing so clears Battle Memory. Often, a gambit with 5 icons is stored in Battle Memory, so it does not need to be rebuilt. Battle Memory expires out of combat.