Barad Gúlaran

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Barad Gúlaran
Level: 50
Size: Fellowship
Cluster: Shadows of Angmar
Region: Angmar
Area: Nan Gurth
Location: [6.6N, 21.9W]


"Having obtained all the tools they need to contain a terrible spell, the sorcerers of Angmar retreat to Barad Gúlaran to fulfil the commands of their mistress Amarthiel, while the Rangers of the North seek to hinder them..."
Barad Gúlaran from a distance
Exterior
The main hall within Barad Gúlaran
Interior


Barad Gúlaran (Sindarin for Tower of the Witch-king) is a world instance of the ancient tower of the Witch-king of Angmar. The entrance is found in Nan Gurth, at Minas Deloth. [6.6N, 21.9W]

Travelling

Travellers head north from Gabilshathûr until reaching the road that branches off into Imlad Balchorth and Nan Gurth. Then they take the road to Nan Gurth, but break off to the right halfway along the road and proceed through some mobs while staying near the cliff-side. There is a path snaking along the cliffs, leading to just south of Minas Deloth, where it will branch off into a path that leads straight up to the door, which is the instance entrance. Watch out for some Elite and Elite Master mobs patrolling the path.

Difficulty Level

This instance is designed for a Fellowship with all players being level 50.
It is available in the Instance Finder.

Estimated completion time is less than 2 hours, without wipes.

Quests

Involving:

Deeds

Known deeds for this instance (usually bestowed upon first entrance) include:

Titles

Mobs

These mobs are encountered within this instance:

Bosses

Level Name Difficulty Species Dread
50 Forvengwath Elite Master Unseen +5
50 Afraig Elite Man
50 Coblaith Elite Man
51 Castellan Wisdán Elite Master Unseen +6-10
51 Múlvuirë Elite Master Man
52 Udúnion Nemesis Ancient Evil +8

Instance Overview

Barad Gúlaran is a fairly short instance, and a full clear without wipes takes less than two hours. Due to the difficulty of the bosses (especially Udúnion), it is highly recommended that all members of the fellowship are level 50.

Currently, being defeated in Barad Gúlaran and retreating will send characters back to the entrance inside the instance.

  • Forvengwath: From the entrance, proceed straight ahead into three elite Gúlaran Guards. Once they are defeated the gate will open, leading into a large hall. There are about ten more Gúlaran Warriors and Guards patrolling around the sides of the hall, and it is recommended (though not necessary) to defeat them all before engaging Forvengwath, who guards the door at the end of the hall.
  • Afraig & Coblaith: Once the room is cleared and Forvengwath is defeated, head up to the second level of the tower by stairs in either the west or east rooms. Heading west leads to Coblaith, whereas east leads to Afraig. They both drop items that are essential to defeating the final boss.
  • Castellan Wisdán: In the next room Castellan awaits. The torches in the room can be ignored.
  • Múlvuirë & Udúnion: Head back down after defeating him and looting his chest, which dropped the key to the summoning chamber that Forvengwath was guarding. Open the door and enter the chamber. It is here the Fellowship will face Múlvuirë, the last of the three Sorceresses, as well as the final and most difficult boss. See Udúnion for preparations, tactics, etc.

Lore

Barad Gúlaran is located in the centre of a series of bridges that surround it like the spokes of a waggon-wheel.
Barad Gúlaran used to be the fortress of the dreaded Witch-king, chief of Sauron's Nazgúl.


"When the Lord of the Nazgûl first came to Angmar and established his new realm as Witch-king, he built the great city of Carn Dûm and thence sallied forth to conquer Arnor. Unbeknownst to all but the Wise, however, he also built a fortress amid the wastes of Angmar, which he called Barad Gúlaran. There, he continued his studies in the dark arts he had learned from the Dark Lord Sauron.
Though many secrets of power and the world of shadow had been laid bare to him when his Ring consumed him, there was much still he wished to learn. Chief and most secret of these was a way to break the bonds that enslaved him to the Lord of Barad-dûr, and thus make himself a great Power. When Eärnur, Prince of Gondor, and Glorfindel of Rivendell drove him from Angmar, the Witch-king’s hopes of gaining this power were dashed. He could never again return to Angmar, and was forced to leave his secrets in Barad Gúlaran free to whoever sought them." — lotro.com