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Area.png Annúminas
Region: Evendim
Dungeon(s): Glinghant
Haudh Valandil
Ost Elendil
Landmark(s): Adannon
Port of Annúminas
Settlement(s): Echad Garthadir
Men Erain
Lake Evendim
Southern Emyn Uial
Tyl Annûn
Levels: Mainly 38 - 40
Terrain Map of Annúminas
Tyl Annûn seen from Lake Evendim
A view of Annúminas
Amarthiel and her forces at Annúminas

Annúminas is an area within Evendim, in the southern part of the region.

Annúminas was the original capital of the Kingdom of Arnor in the north of Eriador, founded no earlier than Second Age 3320 by Elendil. Its location near the Brandywine River, and sheltered by steep mountain ridges all around but Lake Evendim, made it a safe haven for the Númenóreans. At an island of its own lies Tyl Annûn from where the High Kings of Arnor ruled; in Lotro it is also an area of its own.

Long since Annúminas lies in ruins, its decay begun already before Amlaith removed the capital to Fornost. However, recently the Enemy has charged an unusually powerful host to fine-comb the area for something that must be more valuable than the ancient relics of this place. The old capital is overrun by elite Angmarim who are fiercely fighting the Wardens of Annúminas for control of the city, supported by all sorts of foul breed of the Enemy.

The Wardens of Annúminas have set up a large camp in the south-western side of the city. It is reached quite effortlessly from the western shores of Lake Evendim; or by the rough ride following the path from the Eastern Gate of Annúminas. The camp provides all sorts of services a warrior need: a milestone, camp site fire, and stable-master, barterers for level 50 legendary armour, and also a healer, and a supplier & provisioner. Quests are mainly aimed at level 39 to 40, and here are also three World Instances.


The following settlements are found within this area:


These landmarks are located within Annúminas:

Control Points

Annúminas contains three control points, which the Free Peoples capture by defeating the named Angmarim who pertain to the location. Soon enough a captures control point is assaulted by Angmarim, and will be recaptured unless players win the battle. When the Wardens of Annúminas have captured all three control-points the Control of Annúminas effect is activated.


Three instances are available to players depending on which control points the Free Peoples own. They are:


See list of all NPCs within Annúminas
Ranger.png Dúnadan - Warden of Annúminas


See "starting quests" and the landmarks for more quests


These quests are offered by Orchalwë throughout Annùminas, see information.



Click [-] to contract a list of deeds found within the instances.


For creatures within this area, see Category:Annúminas Creatures.


Map of Annúminas Annúminas with POIs The City of the Kings


"Annúminas" probably means "Sunset Tower", which is an apt name for something near the "Lake of Twilight", but as the word "annûn" means both "sunset" and "west" many assume the name "West-tower".
Annúminas was founded by Elendil no earlier than Second Age 3320 and became the capital of the Northern Kingdom, Arnor. Quite soon after the first few High Kings the numbers of the Dúnedain begun to dwindle and also Annúminas begun to decay slowly. However, in Third Age 861, King Amlaith could not overcome brotherly conflicts and Arnor was divided in three dominions. Amlaith became the first king of Arthedain and removed the capital to Fornost and the decay was a fact. At the current era of Lotro Annúminas had been deserted for roughly two thousand years. (Amlaith's brothers are only known as the Kings of Cardolan and Rhudaur respectively.)
During its eclipse Annúminas was the home of one of the Palantíri of the Northern Kingdom. Here was also the famed Sceptre of Annúminas. While the seeing stone was lost when Arvedui drowned in the ices of Forochel, the sceptre came to be safely keep by Elrond in Rivendell (or not?).
When Elendil of Westernesse came into Middle-earth after the destruction of Númenor, he settled at last in the northlands of Eriador and established the kingdom of Arnor. On the shores of Lake Evendim he built the great city of Annúminas, from which he ruled as High King over both the North and South kingdoms of Men: Arnor and Gondor.
Nine kings ruled Arnor after Elendil, though only eight dwelt in Annúminas. Isildur, Elendil's heir, never sat upon the throne, for he was slain in the Gladden Fields while returning from the wars with Sauron in the South. Valandil, Isildur's youngest son, took the throne following his father's death, and established a dynasty that lasted more than 800 years. After the death of King Eärendur, his heirs fell to fighting and the North-kingdom broke into three realms: Arthedain, Cardolan, and Rhudaur. Amlaith, the first king of Arthedain, removed his court to Fornost, leaving Annúminas to fall into decay. — lorebook

Settlements, Areas and Landmarks of Annúminas
Settlements: Echad Garthadir
Areas: AnnúminasTyl Annûn
Landmarks: AdannonAriantClorhirEastern Gate of AnnúminasGaerannonGlinghantGwaelbandHaudh ValandilMenelbandMinathrancOst ElendilPort of AnnúminasTirband
Settlements, Areas and Landmarks of Evendim
Settlements: Echad GarthadirGlass-blowers' CampHigh King's CrossingOatbartonOst ForodThe EavespiresTinnudir
Areas: AnnúminasBarandalfBullroarer's SwardLake EvendimMen ErainNorthern Emyn UialParth AduialSouthern Emyn UialTyl AnnûnTyl RuinenTyrn Fornech
Landmarks: Amon MôthArthobelBarad RathBarad TharsírThe Bleakleaf CrestBullroarer's ThroatCanadiachCirith RhîwDol HaedírThe DuskencleftDwalingThe Eave-mereThe Even-rillsThe Gloaming FallsGilminuialGorthostGwindethrondHaudh ArantarHaudh EldacarHaudh ElendilHaudh ElendurHaudh EärendurHaudh TarcilHaudh TarondorHaudh ValandurHouse BrumbarLithostNan OrngonNorthcotton FarmNorthcotton MarketOst HerynPearlina Gamgee's ResidenceRantostRushingdaleThe Sand-moundsSkirmish CampStonecrop TorSwiftbrookTham AndalathTham HabadTham LaegamonTham NambarthTham OrnenTham SarchTham VaranTinnudir KeepTollobelTûm FuinThe Twisted GroveWay of KingsWhitshards